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Ranker, Jason – Pedagogies: An International Journal, 2017
This article presents an analysis of a digital video created by a student (age 13) in a classroom setting. Since sign functioning is a key focus in theories of meaning making as it occurs through language and through other modes, my analysis focuses on the relations between signifiers as they are inscribed in her video. This analysis explores new…
Descriptors: Video Technology, Computer Uses in Education, Nonverbal Communication, Speech
Liao, Christine; Motter, Jennifer L.; Patton, Ryan M. – Art Education, 2016
Redefining the educational model of science, technology, engineering, and math curriculum (STEM) to also include art to become STEAM (Fournier, 2013; Guyotte, Sochacka, Constantino, Walther, & Kellam, 2014) is a current method to encourage students to actively participate in 21st-century learning (Saxena, 2014). The skills emphasized for…
Descriptors: STEM Education, Art Education, Art Activities, Females
Mack Shelley, Editor; Ozkan Akman, Editor; Sabri Turgut, Editor – International Society for Technology, Education, and Science, 2024
"Proceedings of International Conference on Humanities, Social and Education Sciences" includes full papers presented at the International Conference on Humanities, Social and Education Sciences (iHSES) which took place on April 16-19, 2024, in San Francisco, California, United States of America. The aim of the conference is to offer…
Descriptors: Computer Uses in Education, Artificial Intelligence, Lifelong Learning, Community College Students
Henry, Nancy L. – ProQuest LLC, 2016
Technology and a variety of resources play an important role in students' educational lives. Vygotsky's (1987) theory of tool mediation suggests that cultural tools, such as computer software influence individuals' thinking and action. However, it is not completely understood how technology and other resources influence student action. Middle…
Descriptors: Grade 8, Middle School Students, Student Research, Earth Science
Schifter, Catherine C.; Cipollone, Maria; Moffat, Frederick – International Association for Development of the Information Society, 2013
This paper describes an exploratory study observing the use of "Minecraft" (a popular sandbox style online video game environment) in a high school English literature classroom. We use Piaget and Inhelder's (1969) constructivist theories about the formal operational stage of development to interpret the concepts of plot and…
Descriptors: Video Games, Computer Games, High Schools, English Literature
What Works Clearinghouse, 2012
The "LeTUS" program is a three-year, project-based, technology-integrated middle school science curriculum for grades 6-8. The "LeTUS" program is composed of multiple units, each lasting between eight and ten weeks. Topics include global warming, water and air quality, force and motion, communicable diseases, and ecological…
Descriptors: Middle Schools, Urban Schools, Science Curriculum, Middle School Students
Bebell, Damian; Clarkson, Apryl; Burraston, James – Journal of Information Technology Education: Innovations in Practice, 2014
Many parents, educators, and policy makers see great potential for leveraging tools like laptop computers, tablets, and smartphones in the classrooms of the world. Under budget constraints and shared access to equipment for students and teachers, the impacts have been irregular but hint at greater possibilities in 1:1 student computing settings.…
Descriptors: Grade 6, Educational Technology, Suburban Schools, Mixed Methods Research
Lavy, Ilana; Shriki, Atara – International Group for the Psychology of Mathematics Education, 2003
The aim of the study was to examine the effects of implementing computerized project based- learning (CPBL) approach into a didactical course for third year pre-service mathematics teachers. In this paper we focus on impacts concerning the pre-service teachers as learners. Analysis of the data revealed three main sub-categories relating to aspects…
Descriptors: Preservice Teachers, Self Esteem, Mathematics Teachers, Teaching Methods