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von Gillern, Sam; Stufft, Carolyn – Literacy, 2023
This study examines how 31 middle-school children conducted multimodal analyses of video games. Over four consecutive days, students played video games for 30 minutes and then wrote written reflections about the multimodal symbols within the game and how these symbols influenced their interpretation and decision-making processes during gameplay.…
Descriptors: Children, Middle School Students, Metacognition, Play
Kim, Byoung Gwan; Shim, Hye Rin – International Journal of Computer-Assisted Language Learning and Teaching, 2019
This study investigated the optimal conditions under which foreign language learning takes place using a smartphone. The authors proposed that two factors, chunking and imagery, would increase language learning. On the basis of previous findings, they formulated three hypotheses: (a) the use of images will have a positive effect on learning…
Descriptors: Phrase Structure, Independent Study, Grade 7, English (Second Language)
Sudikan, Setya Yuwana – Journal of Education and Practice, 2017
Learning problem of "unggah-ungguh basa", is very complicated. It is needed reorientation and re-setting the approaches, strategies, methods, techniques, and learning contents that can give rise to a new model of learning of "unggah-ungguh basa" oriented to the character formation of children, especially in Jawa Timur. In…
Descriptors: Junior High School Students, Educational Objectives, Emotional Intelligence, Foreign Countries