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Selena Steinberg; Melissa Gresalfi; Lauren Vogelstein; Corey Brady – Journal of Research on Technology in Education, 2024
This paper considers how a curricular design that integrated computer programming and creative movement shaped students' engagement with computing. We draw on data from a camp for middle schoolers, focusing on an activity in which students used the programming environment NetLogo to re-represent their physical choreography. We analyze the extent…
Descriptors: Dance, Programming, Computation, Computer Simulation
Toni York; Nicole Panorkou – North American Chapter of the International Group for the Psychology of Mathematics Education, 2023
The construct of static and emergent shape thinking (Moore & Thompson, 2015) characterizes differences in students' reasoning about graphs. In our previous work with middle school students, we found that this construct may also be useful in characterizing students' reasoning about other representations such as simulations and tables. In this…
Descriptors: Middle School Mathematics, Middle School Students, Mathematics Skills, Thinking Skills
Ünal Çakiroglu; Merve Aydin; Yasemin Köroglu; Merve Ayvaz Kina – Interactive Learning Environments, 2024
This study examines the effectiveness of using augmented reality (AR) in gaining historical empathy skills. AR cards were used in different periods of the history lesson. A mixed design method including pre-test and post-test is used to A mixed methods research design with pre-test and post-test is used to determine the developments in empathy…
Descriptors: Computer Simulation, Empathy, Teaching Methods, Technology Uses in Education
Putri Dwi Agustiningrum; Wirawan Fadly; Primus Demboh – Journal of Science Learning, 2024
This research aims to develop ECARsites, an online site designed to support data-related activities in science learning and to facilitate the implementation of data, computational thinking (CT), and self-directed learning (SRL) practices in a more contextualized and relevant way for students. The approach used design-based research (DBR) methods,…
Descriptors: Middle School Teachers, Science Teachers, Middle School Students, Faculty Development
Xin Gong; Weiqi Xu; Shufan Yu; Jingjing Ma; Ailing Qiao – British Journal of Educational Technology, 2025
Tangible programming tools have become a mainstream teaching aid in gamification programming learning (GPL) due to their interactivity and ability to enhance novice learners' computational thinking and spatial reasoning skills. However, comparing the relative efficacy of different programming tools that simultaneously support these skills was not…
Descriptors: Computation, Thinking Skills, Spatial Ability, Gamification
Arici, Faruk; Yilmaz, Mehmet – Journal of Computer Assisted Learning, 2023
Background: Augmented reality (AR) is a widely used technology in science education today. Problem-based learning (PBL) is one of the teaching methods employed in science education for a long time. Studies where AR and PBL are used together are new and rare. PBL and AR technology are used together in the study because it is believed that…
Descriptors: Computer Simulation, Problem Based Learning, Science Education, Educational Technology
Subhadip Senapati; Athavan Alias Anand Selvam – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2024
This study aims to assess the effect of experiential learning coupled with thinking-based learning (TBL) pedagogy in developing higher-order thinking skills. We utilized OLabs, a virtual lab, as a mode of experiential electronic-learning for the topic "chemical reactions." Online experimental activities, embedded with thinking-based…
Descriptors: Thinking Skills, Experiential Learning, Chemistry, Educational Technology
Leonard, Alison E.; Daily, Shaundra B.; Jörg, Sophie; Babu, Sabarish V. – Journal of Research on Technology in Education, 2021
Over the past 7 years, we pioneered the development of a program blending dance choreography, computer programming, and a virtual environment to teach computational thinking, broadening pathways for more diverse students. We investigated the ways in which upper elementary and middle school students creating dance performances for virtual…
Descriptors: Dance, Programming, Computation, Computer Simulation
Chen, Yi-Ching; Chang, Yu-Shan; Chuang, Meng-Jung – Journal of Computer Assisted Learning, 2022
Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth-grade students as participants and employed a non-equivalent-groups…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Creative Thinking
Zhong, Baichang; Zheng, Jijun; Zhan, Zehui – Interactive Learning Environments, 2023
This study examined the effects of virtual and physical robots (VPR) using in different learning stages (simple session/complex session) in a robotics programming course. A quasi-experimental design was implemented with 84 junior high school students from two classes. One class with 44 students used combination of VPR strategy for learning,…
Descriptors: Robotics, Programming, Junior High School Students, Educational Technology
Sezer, Hatice Beyza; Namukasa, Immaculate Kizito – Journal of Research in Innovative Teaching & Learning, 2021
Purpose: Many mathematical models have been shared to communicate about the COVID-19 outbreak; however, they require advanced mathematical skills. The main purpose of this study is to investigate in which way computational thinking (CT) tools and concepts are helpful to better understand the outbreak, and how the context of disease could be used…
Descriptors: COVID-19, Pandemics, Computation, Thinking Skills
Provost, Amanda; Lim, Su San; York, Toni; Panorkou, Nicole – North American Chapter of the International Group for the Psychology of Mathematics Education, 2022
The frequentist and classical models of probability provide students with different lenses through which they can view probability. Prior research showed that students may bridge these two lenses through instructional designs that begin with a clear connection between the two, such as coin tossing. Considering that this connection is not always…
Descriptors: Probability, Models, Mathematics Instruction, Teaching Methods
Aksit, Osman; Wiebe, Eric N. – Journal of Science Education and Technology, 2020
Computational thinking (CT) and modeling are authentic practices that scientists and engineers use frequently in their daily work. Advances in computing technologies have further emphasized the centrality of modeling in science by making computationally enabled model use and construction more accessible to scientists. As such, it is important for…
Descriptors: Thinking Skills, Science Instruction, Teaching Methods, Computer Science Education
Elsayed, Sabah Abdalla; Al-Najrani, Hamda Ibrahim – EURASIA Journal of Mathematics, Science and Technology Education, 2021
This research aimed to identify the effectiveness of augmented reality technology on improving visual thinking in mathematics and academic motivation among middle school learners in Saudi Arabia. To accomplish the research objectives, the experimental method with a quasi-experimental design was adopted and it included an experimental group and a…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Thinking Skills
Uygun, Tugba – International Journal of Mathematical Education in Science and Technology, 2020
The purpose of this study is to investigate pre-service middle-level mathematics teachers' noticing of student mathematical thinking and teacher identity in the context of virtual professional experimentation performed through the Story"Circles" model. This study examined how pre-service middle-level mathematics teachers' education…
Descriptors: Preservice Teachers, Mathematics Teachers, Middle School Teachers, Mathematics Instruction
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