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Siripon Saenboonsong; Akarapon Poonsawad – Journal of Education and Learning, 2024
The aims of this study were to synthesize and evaluate the learning model in gamification environment together with cartoon animation media to promote students' creative problem-solving skills. This study was divided into three phases, (i) synthesized and evaluated the appropriateness of learning model (ii) developed cartoon animation and (iii)…
Descriptors: Problem Solving, Creative Thinking, Cartoons, Gamification
Ibrahim Ethem Gürbüz – International Journal of Assessment Tools in Education, 2025
The learning model based on visual and auditory elements, which reflects the modern education process, plays an important role in taking students' readiness levels to the highest levels by directly penetrating their innovative and creative thinking skills. Therefore, the aim is to determine the effects of digital animation technology, an essential…
Descriptors: Middle School Students, Animation, Academic Achievement, Spatial Ability
Hao, Kuang-Chung – Interactive Learning Environments, 2023
This study designed a digital teaching game named Kitties' Magic Journey (KMJ). The principle of leveraging in the course of natural technology and life was used as the teaching subject. The game combined design items included animation, narrative story, fun and usability, which integrated ARCS learning motivation theory. The experimental group…
Descriptors: Video Games, Game Based Learning, Student Motivation, Animation
Kynigos, Chronis; Karavakou, Myrto – Digital Experiences in Mathematics Education, 2023
We investigate three 8th-grade students' mathematical meanings developed in the context of using linked representations to generate animations of figural models tuned in musical rhythm in "MaLT2," a programmable Turtle Geometry in 3D resource affording dynamic manipulation of variable values. We adopted a modified version of the UDGS…
Descriptors: Middle School Students, Grade 8, Computer Simulation, Mathematical Concepts
Yalçin, Gülistan; Kocaöz, Onur Emre; Arslantas, Tugba Kamali – Education and Information Technologies, 2023
The aim of the study was to investigate the effectiveness of an animation-based teaching package on the acquisition of three daily living skills based on the performance of three middle school students with mild or moderate intellectual disability. An animation-based teaching package was designed to include explicit instructional procedures and…
Descriptors: Animation, Daily Living Skills, Students with Disabilities, Middle School Students
Woo, Karen; Falloon, Garry – Journal of Educational Computing Research, 2023
Coding is increasingly popular in schools around the world and is often taught by non-specialist teachers as an integrated task with other subject areas. In this article, we explore the relationship between computer science (CS) concepts and students' multimodal expression in a coding animated narrative (CAN) task in the context of an integrated…
Descriptors: Coding, Computer Science, Animation, Student Projects
Rachelle Meyer Rogers; Douglas W. Rogers; Amanda Gardner; Molly Bowen; Alexis D. Hooker – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2025
The authors conducted a secondary deductive analysis of 53 written reflections submitted by 12 middle-level mathematics preservice teachers (PSTs) who had each participated in up to five web-based interactive scenarios. The reflections were originally designed to gather data for a previous study about the development of professional judgement…
Descriptors: Mathematics Teachers, Preservice Teachers, Web Based Instruction, Vignettes
Sarfo, Frederick Kwaku; Debrah, Patrick; Amankwah, Francis; Owusu Mensah, Francis – Cogent Education, 2022
The study was designed to investigate the impact of First Principles of Instruction (FPI) with computer animation and chart, and their functional effect on gender to acquire expertise in science in Junior High School (JHS). The content for the treatments was selected from JHS integrated science syllabus. The contents of the instructional media…
Descriptors: Animation, Teaching Methods, Gender Differences, Junior High School Students
Bachtiar, Rayendra Wahyu; Meulenbroeks, Ralph F. G.; van Joolingen, Wouter R. – Journal of Science Education and Technology, 2021
This article reports on a case study that aims to help students develop mechanistic reasoning through constructing a model based stop-motion animation of a physical phenomenon. Mechanistic reasoning is a valuable thinking strategy for students in trying to make sense of scientific phenomena. Ten ninth-grade students used stop-motion software to…
Descriptors: Secondary School Students, Grade 9, Physics, Science Process Skills
Tasti, Mehmet Burak; Avci, Ümmühan – Education and Information Technologies, 2020
This study examined the effect of using Monoscopic Three-Dimensional (M3D) and Stereoscopic Three-Dimensional (S3D) animation on students' achievement and perceptions. A total of 66 ninth-grade students participated in this Explanatory Sequential Mixed Design study. At the beginning of the study, an academic achievement test was applied, and then…
Descriptors: Animation, Grade 9, Academic Achievement, Teaching Methods
Carlson, Alex; Hirsch, Shanna E.; Walters, Sharon; Pilot, Emily; Herro, Danielle – Journal of Special Education Technology, 2023
Over the past decade, schools have adopted videos as a medium to augment positive behavior interventions and support (PBIS) programming. This approach engages various stakeholders in the development and use of PBIS videos. Subsequently, most PBIS videos are created based on existing school data (e.g., office discipline referrals) and expectation…
Descriptors: Positive Behavior Supports, Intervention, Video Technology, Material Development
Austin, Christine K.; Kosko, Karl W. – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2022
This preliminary study explored how many representations of standard videos, animations/comics, and 360 videos are being used in mathematics methods courses to teach future teachers. Drawing on knowledge from prior studies on standard videos, this study aimed to address the gaps in literature to encompass other representations that are being…
Descriptors: Video Technology, Mathematics Instruction, Animation, Cartoons
Akmalia, Rizkiana; Fajriana; Rohantizani; Nufus, Hayatun; Wulandari – Malikussaleh Journal of Mathematics Learning, 2021
The purpose of this development research is to determine the feasibility and effectiveness of using Powtoon animation learning media for flat-sided geometry. The development model used is the ADDIE model. The subjects of this study were students of class VIII-2 MTsS Syamsuddhuha ("junior high religious school"). The percentage results of…
Descriptors: Animation, Video Technology, Geometry, Mathematics Instruction
Kutbay, Ekrem; Akpinar, Yavuz – International Journal of Education in Mathematics, Science and Technology, 2020
This study explored the effects of modality, redundancy, and signaling principles in multimedia learning with abstract and concrete representations of an animation on learning in real middle school settings. Based on these principles of the cognitive theory of multimedia learning, ten types of treatment conditions were tested with a pre-test and…
Descriptors: Middle School Students, Multimedia Instruction, Multimedia Materials, Energy
Turkoguz, Suat; Ercan, Izel – Chemistry Education Research and Practice, 2022
This study investigated the effect of visual anthropomorphic stories on students' understanding of the particulate nature of matter and their level of anthropomorphic discourse. This study employed a quasi-experimental research design with pretest and posttest control groups. Science activities supported by visual anthropomorphic stories were…
Descriptors: Science Instruction, Scientific Concepts, Concept Formation, Science Activities

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