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Hursen, Cigdem; Salaz, Dursun – Cypriot Journal of Educational Sciences, 2016
The purpose of this study is to investigate the effects of authentic childhood games in teaching English. The study group of the research consists of 43 5-year-old kindergarten students. The study was carried out in the first semester of 2014-2015 academic year. An experimental method was used in this study to state the effects of teaching English…
Descriptors: Kindergarten, Educational Games, Second Language Instruction, English (Second Language)
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Riga, Vassiliki; Chronopoulou, Elena – Education 3-13, 2014
The purpose of this study was to identify certain strategies and conditions that should be used by teachers in kindergarten so as to foster creative thinking and creative behaviours to children. We used a quasi-experimental research design for 6 months in a public kindergarten in a suburban area of Greece, and we developed a creative music and…
Descriptors: Creative Thinking, Creativity, Student Behavior, Kindergarten
FPG Child Development Institute, 2012
Do the positive effects of an intensive early childhood educational program extend into adulthood? FPG researchers used comprehensive longitudinal data from the Abecedarian Project to try to answer that important question. The Abecedarian Project was a prospective randomized trial involving primarily African-American families (98%) that began in…
Descriptors: Child Care, Young Children, Early Childhood Education, Primary Education