NotesFAQContact Us
Collection
Advanced
Search Tips
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 8 results Save | Export
Fullerton, Jon – American Enterprise Institute, 2021
Over the past two decades, education underwent a "big data" revolution as states began tracking individual student performance and interim assessments and educational software allowed for a greater granularity of data on students, teachers, and schools. Despite this plethora of new data, considerable gaps in data on early childhood…
Descriptors: Academic Achievement, Learning Analytics, Computer Software, Educational Policy
Peer reviewed Peer reviewed
Direct linkDirect link
Xing, Wanli; Li, Chenglu; Chen, Guanhua; Huang, Xudong; Chao, Jie; Massicotte, Joyce; Xie, Charles – Journal of Educational Computing Research, 2021
Integrating engineering design into K-12 curricula is increasingly important as engineering has been incorporated into many STEM education standards. However, the ill-structured and open-ended nature of engineering design makes it difficult for an instructor to keep track of the design processes of all students simultaneously and provide…
Descriptors: Engineering Education, Design, Feedback (Response), Student Evaluation
Peer reviewed Peer reviewed
Direct linkDirect link
Marachi, Roxana; Quill, Lawrence – Teaching in Higher Education, 2020
The Canvas Learning Management System (LMS) is used in thousands of universities across the United States and internationally, with a strong and growing presence in K-12 and higher education markets. Analyzing the development of the Canvas LMS, we examine 1) 'frictionless' data transitions that bridge K12, higher education, and workforce data 2)…
Descriptors: Management Systems, Longitudinal Studies, Data Analysis, Higher Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Tsong, Chau Kien; Chong, Toh Seong; Samsudin, Zarina – Turkish Online Journal of Educational Technology - TOJET, 2012
Multimedia augmented with tangible objects is an area that has not been explored. Current multimedia systems lack the natural elements that allow young children to learn tangibly and intuitively. In view of this, we propose a research to merge tangible objects with multimedia for preschoolers, and propose to term it as "tangible…
Descriptors: Foreign Countries, Multimedia Instruction, Case Studies, Observation
Peer reviewed Peer reviewed
Direct linkDirect link
Fesakis, Georgios; Kafoussi, Sonia; Malisiova, Eleftheria – International Journal for Technology in Mathematics Education, 2011
Many researchers claim that children from a very young age form intuitive conceptions of probability, which may be adapted through properly designed learning activities. In addition, the random number generators as well as the dynamic interactive representations offered by digital technologies, open up new possibilities in learning probability…
Descriptors: Kindergarten, Probability, Science Instruction, Learning Activities
Bradberry-Guest, Kelly – ProQuest LLC, 2011
Georgia Professional Standards' guidelines suggest that kindergarten (K) students should use higher order critical thinking skills (HOCTS). However, educators have noted a majority of kindergartener's lack the ability to answer the most basic "why" questions. Thus, to answer academic reasoning questions, K students need to be trained how to answer…
Descriptors: Constructivism (Learning), Intervention, Computer Assisted Instruction, Computer Software
Bienkowski, Marie; Feng, Mingyu; Means, Barbara – Office of Educational Technology, US Department of Education, 2012
As more of commerce, entertainment, communication, and learning are occurring over the Web, the amount of data online activities generate is skyrocketing. Commercial entities have led the way in developing techniques for harvesting insights from this mass of data for use in identifying likely consumers of their products, in refining their products…
Descriptors: Teaching Methods, Learning Processes, Data Analysis, Barriers
Peer reviewed Peer reviewed
Direct linkDirect link
Levine, Linda J.; Burgess, Stewart L.; Laney, Cara – Developmental Psychology, 2008
Two experiments investigated the effects of sadness, anger, and happiness on 4- to 6-year-old children's memory and suggestibility concerning story events. In Experiment 1, children were presented with 3 interactive stories on a video monitor. The stories included protagonists who wanted to give the child a prize. After each story, the child…
Descriptors: Recall (Psychology), Psychological Patterns, Child Development, Memory