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Hatzigianni, Maria; Stevenson, Michael; Bower, Matt; Falloon, Garry; Forbes, Anne – European Early Childhood Education Research Journal, 2020
This paper will focus on children's views on their making and design capabilities. There is a paucity of research investigating learning in makerspaces particularly for younger children. Theoretical ideas based on constructionism (Papert), Vygotsky (socio-constructivism) and Dewey's pragmatic, inquiry based and reflective learning underpin this…
Descriptors: Childrens Attitudes, Shared Resources and Services, Design, Constructivism (Learning)
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Rowsell, Jennifer; Harwood, Debra – Theory Into Practice, 2015
iPads are increasingly being put in the hands of children in schools and educational contexts, yet there continues to be larger questions about how they fit into the fabric of daily classroom life and what new stories will emerge (de Certeau, 1984, 1984/2000). In this article, we feature vignettes of data from a 2-year government-funded research…
Descriptors: Handheld Devices, Literacy, Early Childhood Education, Ethnography
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Knauf, Helen – Early Years: An International Journal of Research and Development, 2016
The study presented in this article examines mediatization processes in an American kindergarten. The kindergarten is considered as a social world in which forms of communication, as well as the identities of those involved (children, teachers, parents), evolve through the use of digital technologies. The relationships between the different…
Descriptors: Kindergarten, Social Media, Interpersonal Communication, Stakeholders
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2013
For the thirty-sixth year, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Anaheim, California. The Proceedings of AECT's Convention are published in two…
Descriptors: Educational Technology, Discussion Groups, Content Analysis, Games