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Paola Julie Aguilar-Cruz; Sdenka Zobeida Salas-Pilco – Technology, Pedagogy and Education, 2025
The introduction of artificial intelligence (AI) in education is seen as a promising tool to enhance learning outcomes and provide students with engaging learning environments in developing countries such as Colombia. This case study aimed to investigate teachers' perceptions of AI in K-12 education in public schools located in the Amazonian…
Descriptors: Teacher Attitudes, Ethics, Artificial Intelligence, Computer Software
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Sofyan, Hendra; Anggereini, Evita; Saadiah, Jamiatul – European Journal of Educational Research, 2019
This study aims to produce e-modules based on valid and appropriate local wisdom in the Central Learning Model at kindergartens in Jambi. The product of this research is realized in the form of an electronic module using 3D Pageflip Professional software to determine the feasibility of e-modules as well as knowing the teacher's response to…
Descriptors: Foreign Countries, Kindergarten, Learning Modules, Electronic Learning
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Özçakir, Bilal; Konca, Ahmet Sami; Arikan, Nihat – International Journal of Progressive Education, 2019
Early mathematics education bases a foundation of academic success in mathematics for higher grades. Studies show that introducing mathematical contents in preschool level is a strong predictor of success in mathematics for children during their progress in other school levels. Digital technologies can support children's learning mathematical…
Descriptors: Mathematics Education, Geometric Concepts, Concept Formation, Preschool Children
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Tavernier, Monika; Hu, Xiao – Educational Media International, 2020
Early childhood teachers introduced mobile learning activities and educational software to the children's in-class learning activities. This qualitative study implemented one constructive creation app in two early childhood classrooms. It designed, implemented and evaluated the effectiveness of pedagogy practices (PP) for the meaningful…
Descriptors: Telecommunications, Computer Assisted Instruction, Early Childhood Education, Computer Software
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Tsakpounidou, Kalliopi; Loutrari, Ariadne; Tselekidou, Freideriki; Baskini, Maria; Proios, Hariklia – Health Education Journal, 2020
Background: Stroke is a worldwide leading cause of disability, and around 50 million people are affected by stroke annually. Public stroke educational and awareness programmes can make a great deal of difference. Young children are in key position to seek urgent medical care if grandparents suffer a stroke, as grandparents are often their…
Descriptors: Health Education, Role Playing, Participatory Research, Action Research
Dore, Rebecca A.; Logan, Jessica; Lin, Tzu-Jung; Purtell, Kelly M.; Justice, Laura – Grantee Submission, 2020
Media use could be detrimental to children's language and literacy skills because it may displace other language-enhancing activities like shared reading and caregiver-child interactions. Furthermore, the extent to which children use media with adults (joint media engagement), the extent to which they use interactive media (apps/games), and the…
Descriptors: Literacy, Language Acquisition, Parent Child Relationship, Computer Games
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Hee Jin Bang; Kirsten Olander; Erin Lenihan – CALICO Journal, 2020
This study examines the English language learning outcomes of young Chinese L1 children when using a digital self-guided learning tool, ABCmouse "English Language Learning Academy" (ABCmouse ELL), created by Age of Learning, Inc. and designed based on principles of second language research. In a pretest, posttest study design, experiment…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Learning Activities
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Javier Leung – International Journal of Designs for Learning, 2021
The EdHub Library is an online teacher professional development platform that serves 250 school districts as part of the Network for Educator Effectiveness in Missouri. It has a collection of more than 300 online activities. This design case describes the efforts of re-developing EdHub due to technical and usability issues of the first generation…
Descriptors: Faculty Development, School Districts, Electronic Libraries, Usability
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Fesakis, Georgios; Kafoussi, Sonia; Malisiova, Eleftheria – International Journal for Technology in Mathematics Education, 2011
Many researchers claim that children from a very young age form intuitive conceptions of probability, which may be adapted through properly designed learning activities. In addition, the random number generators as well as the dynamic interactive representations offered by digital technologies, open up new possibilities in learning probability…
Descriptors: Kindergarten, Probability, Science Instruction, Learning Activities
Bienkowski, Marie; Feng, Mingyu; Means, Barbara – Office of Educational Technology, US Department of Education, 2012
As more of commerce, entertainment, communication, and learning are occurring over the Web, the amount of data online activities generate is skyrocketing. Commercial entities have led the way in developing techniques for harvesting insights from this mass of data for use in identifying likely consumers of their products, in refining their products…
Descriptors: Teaching Methods, Learning Processes, Data Analysis, Barriers
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Furner, Joseph M.; Marinas, Carol A. – EURASIA Journal of Mathematics, Science & Technology Education, 2007
This paper discusses insights for using geometry sketching software to teach geometric concepts for kindergarten to grade 4. The authors created hands-on resources that incorporate technology in a user-friendly environment. When working with "Geometer's Sketchpad" with middle and high school students, the teacher educators noticed the…
Descriptors: Technology Uses in Education, Educational Technology, Computer Software, Geometry
James, Amy – Jossey-Bass, An Imprint of Wiley, 2006
This new addition to the Knowledge Essentials series, "Kindergarten Success," shows parents how to enrich their children's classroom learning and take an active role in their kindergartners' educations by exploring: (1) What your children are learning at school and the educational standards to expect in math, language arts, science, and social…
Descriptors: Teaching Methods, Grade 1, Computer Software, Thinking Skills