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Showing 1 to 15 of 231 results Save | Export
Nina K. Simms; Bryan J. Matlen; Benjamin D. Jee; Dedre Gentner – Grantee Submission, 2023
Visual comparisons are pervasive in science, technology, engineering, and mathematics (STEM) instruction and practice. In previous work, adults' visual comparisons of simple stimuli were faster and more accurate when the layout of a display facilitated alignment of corresponding elements--the "spatial alignment principle" (Matlen et al.,…
Descriptors: Spatial Ability, Biological Sciences, Visual Aids, Stimuli
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Ana Maria Sagre-Barboza; Paula Andrea García-Montes; Sobeida del Carmen Correa Morelo – HOW, 2025
This article informs the results of a study conducted at a public secondary school in Colombia whose purpose was to explore how eighth-grade students dispel judgment and stereotypes concerning cultural differences through authentic materials inserted in the IMAGE model. The research design involved a qualitative research method and the application…
Descriptors: Foreign Countries, Grade 8, Secondary School Students, Cultural Differences
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Marlin Steffi Marpaung – Acuity: Journal of English Language Pedagogy, Literature and Culture, 2023
Vocabulary is one of the important aspects in learning English. This study sought the answer of the following question: 1). Is there a significant difference on the students who are taught using Picture Word Inductive Model (PWIM) to improve vocabulary knowledge and students who were taught using conventional method? The sample in this research…
Descriptors: Language Enrichment, Word Recognition, English Language Learners, Vocabulary Development
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Daniela Olea-Ibarra; Christian Hartmann; Maria Bannert – Journal of Computer Assisted Learning, 2025
Background: Enjoyment and epistemic emotions are essential in education as they drive learners to actively and persistently engage with learning material. Augmented Reality (hereinafter referred to as AR) is an emerging educational tool that offers unique opportunities for immersive learning experiences. By incorporating AR into the learning…
Descriptors: Psychological Patterns, Positive Attitudes, Computer Simulation, Active Learning
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Jensen Chotto; Elizabeth Linton; Jeanne M. Donaldson – Journal of Applied Behavior Analysis, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. Students in three fifth-grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback for rule violations (vocal and visual, vocal only, visual only, no feedback). Following an initial baseline, the four…
Descriptors: Feedback (Response), Student Behavior, Games, Elementary School Students
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Kaiwen Man; Joni M. Lakin – Journal of Educational Measurement, 2024
Eye-tracking procedures generate copious process data that could be valuable in establishing the response processes component of modern validity theory. However, there is a lack of tools for assessing and visualizing response processes using process data such as eye-tracking fixation sequences, especially those suitable for young children. This…
Descriptors: Problem Solving, Spatial Ability, Task Analysis, Network Analysis
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Susan Nittrouer – Journal of Speech, Language, and Hearing Research, 2024
Purpose: Verbal working memory is poorer for children with hearing loss than for peers with normal hearing (NH), even with cochlear implantation and early intervention. Poor verbal working memory can affect academic performance, especially in higher grades, making this deficit a significant problem. This study examined the stability of verbal…
Descriptors: Hearing Impairments, Assistive Technology, Short Term Memory, Auditory Perception
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Wang, Li-Chih – Learning Disability Quarterly, 2020
The relationships among visual and auditory temporal processing, rapid naming, and oral reading fluency in Chinese children with and without dyslexia were examined. Primary school-aged Chinese children with dyslexia (N = 47) and chronological-age-matched controls (N = 47) were recruited. Temporal processing, rapid naming, oral reading fluency,…
Descriptors: Foreign Countries, Dyslexia, Visual Perception, Auditory Perception
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Zhao, Fang; Gaschler, Robert; Wagner, Inga; Schnotz, Wolfgang – European Journal of Psychology of Education, 2023
This study examined the relationship between grade and the ability of text-picture integration in terms of task completion and the pattern of using textual and pictorial information. Children (N = 144) from secondary schools were recruited from grade 5 and grade 8. Analyzing the time spent with the multimedia unit prior to an incorrect response,…
Descriptors: Secondary School Students, Grade 5, Grade 8, Multimedia Instruction
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Sevgi Kirboyun Tipi; Seraceddin Levent Zorluoglu; Hale Uçus; Haydar Külekçi – Journal of Inquiry Based Activities, 2023
Visual representations, such as graphics and shapes, are modes of presenting information that can pose a challenge for individuals with visual impairments. To address this issue, mobile technologies that provide tactile and auditory stimuli have been developed to ensure equal learning opportunities for individuals with visual impairments. The…
Descriptors: Visual Impairments, Students with Disabilities, Concept Formation, Auditory Stimuli
Jensen Chotto – ProQuest LLC, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. In this study, students in 3 fifth grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback delivery for rule violations (vocal and visual, vocal only, visual only, no feedback) on disruptive classroom…
Descriptors: Feedback (Response), Student Behavior, Game Based Learning, Behavior Modification
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Ankur Nandi; Tarini Halder; Tapash Das – International Journal of Psychology and Educational Studies, 2025
Textbooks play a pivotal role as agents of social change, shaping the perspectives and values of students from a young age. Through the content presented in textbooks and the experiences within the classroom, students learn to internalize gender socialization, social norms, beliefs, and roles. These educational materials can also contribute to…
Descriptors: Foreign Countries, Textbooks, Textbook Content, English (Second Language)
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Godard, Marc; Wamain, Yannick; Ott, Laurent; Delepoulle, Samuel; Kalénine, Solène – Journal of Cognition and Development, 2022
Recent evidence in adults indicates that object perceptual processing is affected by the competition between action representations. In the absence of a specific motor plan, reachable objects associated with distinct structural (grasping) and functional (using) actions (e.g., calculator) elicit slower judgments than objects associated with similar…
Descriptors: Cognitive Processes, Age Differences, Priming, Competition
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Joachim Grabowski; Moti Mathiebe – Written Communication, 2024
Assessing text quality as an indication of underlying skills still remains challenging; irrespective of the approach, many studies struggle with reliability or validity problems. If writing is considered problem-solving, a report must make the reader understand the described situation and call for its mental reconstruction. Therefore, text quality…
Descriptors: Foreign Countries, Grade 9, Grade 5, College Students
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Park, Jiyoon; Bassette, Laura; Bouck, Emily – International Journal of Disability, Development and Education, 2023
Money skills are important for students with autism spectrum disorder (ASD) to successfully live independently. A crucial first step is teaching them money identification. The purpose of this study was to examine the efficacy of using TouchMath money (TMM) to teach middle school students with ASD to count money. A multiple probe design across…
Descriptors: Students with Disabilities, Autism Spectrum Disorders, Teaching Methods, Skill Development
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