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Jensen Chotto; Elizabeth Linton; Jeanne M. Donaldson – Journal of Applied Behavior Analysis, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. Students in three fifth-grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback for rule violations (vocal and visual, vocal only, visual only, no feedback). Following an initial baseline, the four…
Descriptors: Feedback (Response), Student Behavior, Games, Elementary School Students
Kaiwen Man; Joni M. Lakin – Journal of Educational Measurement, 2024
Eye-tracking procedures generate copious process data that could be valuable in establishing the response processes component of modern validity theory. However, there is a lack of tools for assessing and visualizing response processes using process data such as eye-tracking fixation sequences, especially those suitable for young children. This…
Descriptors: Problem Solving, Spatial Ability, Task Analysis, Network Analysis
Jensen Chotto – ProQuest LLC, 2024
The Good Behavior Game (GBG) is an effective procedure for reducing disruptive classroom behavior. In this study, students in 3 fifth grade classes selected the rules of the GBG and then experienced the GBG with different forms of feedback delivery for rule violations (vocal and visual, vocal only, visual only, no feedback) on disruptive classroom…
Descriptors: Feedback (Response), Student Behavior, Game Based Learning, Behavior Modification
Godard, Marc; Wamain, Yannick; Ott, Laurent; Delepoulle, Samuel; Kalénine, Solène – Journal of Cognition and Development, 2022
Recent evidence in adults indicates that object perceptual processing is affected by the competition between action representations. In the absence of a specific motor plan, reachable objects associated with distinct structural (grasping) and functional (using) actions (e.g., calculator) elicit slower judgments than objects associated with similar…
Descriptors: Cognitive Processes, Age Differences, Priming, Competition
Tasti, Mehmet Burak; Avci, Ümmühan – Education and Information Technologies, 2020
This study examined the effect of using Monoscopic Three-Dimensional (M3D) and Stereoscopic Three-Dimensional (S3D) animation on students' achievement and perceptions. A total of 66 ninth-grade students participated in this Explanatory Sequential Mixed Design study. At the beginning of the study, an academic achievement test was applied, and then…
Descriptors: Animation, Grade 9, Academic Achievement, Teaching Methods
Mix, Kelly S.; Levine, Susan C.; Cheng, Yi-Ling; Stockton, Jerri DaSha; Bower, Corinne – Journal of Educational Psychology, 2021
A pretest-training-posttest design assessed whether training to improve spatial skills also improved mathematics performance in elementary-aged children. First grade students (mean age = 7 years, n = 134) and sixth grade students (mean age = 12 years, n = 124) completed training in 1 of 2 spatial skills--spatial visualization or form…
Descriptors: Grade 1, Grade 6, Mathematics Achievement, Spatial Ability
Yousef Dehghani; Faride Sadat Hoseini; Fateme Jamshidi – International Journal of Disability, Development and Education, 2024
The present study aimed to investigate the effects of the EASY Minds program on working memory and selective attention of a group of Iranian students with maths learning disabilities. The study had a quasi-experimental research design with pre-test, post-test, and follow-up tests. Forty students with maths learning disabilities were randomly…
Descriptors: Learning Disabilities, Foreign Countries, Short Term Memory, Mathematics Instruction
Mix, Kelly S.; Levine, Susan C.; Cheng, Yi-Ling; Stockton, Jerri DaSha; Bower, Corinne – Grantee Submission, 2020
A pretest-training-posttest design assessed whether training to improve spatial skills also improved mathematics performance in elementary-aged children. First grade students (mean age = 7 years, n = 134) and sixth grade students (mean age = 12 years, n = 124) completed training in 1 of 2 spatial skills-spatial visualization or form…
Descriptors: Grade 1, Grade 6, Mathematics Achievement, Spatial Ability
Özalp Hamarta, Hatice Kübra – International Journal of Curriculum and Instruction, 2021
In this research, it is aimed to examine the perceptions of artwork of middle school 5th, 6th, 7th and 8th grade students within the scope of Art Criticism and Aesthetics learning field acquisitions in the Visual Arts Curriculum. This research is a qualitative research and was designed in the general survey model, which is one of the descriptive…
Descriptors: Middle School Students, Student Attitudes, Grade 5, Grade 6
Chen, Zhanwen; Li, Shiyao; Rashedi, Roxanne; Zi, Xiaoman; Elrod-Erickson, Morgan; Hollis, Bryan; Maliakal, Angela; Shen, Xinyu; Zhao, Simeng; Kunda, Maithilee – Grantee Submission, 2020
Modern social intelligence includes the ability to watch videos and answer questions about social and theory-of-mind-related content, e.g., for a scene in "Harry Potter," "Is the father really upset about the boys flying the car?" Social visual question answering (social VQA) is emerging as a valuable methodology for studying…
Descriptors: Visual Stimuli, Questioning Techniques, Social Cognition, Video Technology
Sönmez, Hülya – Journal of Language and Linguistic Studies, 2019
The aim of this study is to examine how critically and creatively the students express their feelings and thoughts by using emoticons. In the first part, how the students expressed what they read by using emoticons was examined. In order to assess their skills for reading comprehension and the skills for expressing what they understood through…
Descriptors: Visual Stimuli, Emotional Response, Reading Comprehension, Grade 7
Barbieri, Christina A.; Miller-Cotto, Dana; Booth, Julie L. – Journal of the Learning Sciences, 2019
The current study examined the effectiveness of self-explanation prompts, visual signaling cues, and a combination of the two features on middle school students' (N = 202) algebra learning. Also explored were the differential effects of features for students with faulty conceptual knowledge (evidenced by a higher prevalence of making errors during…
Descriptors: Middle School Students, Algebra, Mathematics Instruction, Cues
van Dijk, Wilhelmina; Gage, Nicholas A. – Journal of Intellectual & Developmental Disability, 2019
Background: This meta-analysis focused on the teaching of skills to individuals with intellectual disability (ID) to maximise independence increase the likelihood of full participation in all aspects of life, economic self-sufficiency, and independent living. Visual activity schedules (VAS) is an intervention with a growing evidence base that…
Descriptors: Intellectual Disability, Visual Stimuli, Scheduling, Skill Development
Hazar, Esin – African Educational Research Journal, 2021
Despite the ongoing attempts in Turkey to teach the English language to Turkish citizens so that they can communicate effectively in global contexts, the results reached are much lower than desired. To determine where the mistakes originate, different policies have been followed, course hours and instructional strategies have undergone constant…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Educational Policy
Livni-Alcasid, Gur A.; Haskel-Ittah, Michal; Yarden, Anat – Education Sciences, 2018
In genetics education, symbols are used for alleles to visualize them and to explain probabilities of progeny and inheritance paradigms. In this study, we identified symbol systems used in genetics textbooks and the justifications provided for changes in the symbol systems. Moreover, we wanted to understand how students justify the use of…
Descriptors: Genetics, Science Instruction, Grade 9, Problem Solving