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Merkouris, Alexandros; Chorianopoulos, Konstantinos; Kameas, Achilles – ACM Transactions on Computing Education, 2017
Pedagogy has emphasized that physical representations and tangible interactive objects benefit learning especially for young students. There are many tangible hardware platforms for introducing computer programming to children, but there is limited comparative evaluation of them in the context of a formal classroom. In this work, we explore the…
Descriptors: Computer Science Education, Programming, Robotics, Computers
Taub, Rivka; Armoni, Michal; Ben-Ari, Mordechai – ACM Transactions on Computing Education, 2012
Many students hold incorrect ideas and negative attitudes about computer science (CS). In order to address these difficulties, a series of learning activities called Computer Science Unplugged was developed by Tim Bell and his colleagues. These activities expose young people to central concepts in CS in an entertaining way without requiring a…
Descriptors: Constructivism (Learning), Negative Attitudes, Prior Learning, Computer Science
Wolz, Ursula; Stone, Meredith; Pearson, Kim; Pulimood, Sarah Monisha; Switzer, Mary – ACM Transactions on Computing Education, 2011
To broaden participation in computing we need to look beyond traditional domains of inquiry and expertise. We present results from a demonstration project in which interactive journalism was used to infuse computational thinking into the standard curriculum and regular classroom experience at a middle school with a diverse population. Outcomes…
Descriptors: Expository Writing, Journalism Education, Computer Science Education, Demonstration Programs