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Xiaoxuan Fang; Davy Tsz Kit Ng; Manwai Yuen – Education and Information Technologies, 2025
To promote computational thinking in mathematics education, Scratch is used to foster students' computational thinking and mathematical understanding. However, students face challenges in block-based programming environments, such as having low motivation, high anxiety, and cognitive loads. This study combined the pedagogical values of Geogebra…
Descriptors: Computer Software, Mental Computation, Elementary School Mathematics, Grade 5
Yumeng Zhu; Caifeng Zhu; Tao Wu; Shulei Wang; Yiyun Zhou; Jingyuan Chen; Fei Wu; Yan Li – Education and Information Technologies, 2025
With the prevalence of Large Language Model-based chatbots, middle school students are increasingly likely to engage with these tools to complete their assignments, raising concerns about its potential to harm students' learning motivation and learning outcomes. However, we know little about its real impact. Through quasi-experiment research with…
Descriptors: Artificial Intelligence, Assignments, Middle School Students, Influence of Technology
Aksu, Nazli; Zengin, Yilmaz – Education and Information Technologies, 2022
We focus on students' mathematical reasoning in a technology-enhanced collaborative learning environment. We adopt a dialogical approach to analyze students' mathematical reasoning. The participants of this study include six middle school students. The data consist of participants' written productions, dynamic materials, and the transcriptions of…
Descriptors: Middle School Students, Mathematics Skills, Mathematical Logic, Cooperative Learning
Jiawei Huang; Ding Zhou – Education and Information Technologies, 2024
Technological advancements have ushered in a new era of global educational development. Artificial Intelligence (AI) holds the potential to enhance teaching effectiveness and foster educational innovation. By utilizing student posture as a proxy, computer vision technology can accurately gauge levels of student engagement. While previous efforts…
Descriptors: Human Posture, Artificial Intelligence, Educational Technology, Learner Engagement
Ulusoy, Fadime; Turus, Ismail Batuhan – Education and Information Technologies, 2022
This study investigates the quality of tasks containing the use of dynamic geometry software (DGS) in the middle (5th-8th grade) and secondary school (9th-12th grade) mathematics textbooks in terms of mathematical and technological aspects. The DGS-related tasks in twenty-seven Turkish mathematics textbooks, approved by the Ministry of National…
Descriptors: Secondary School Mathematics, Middle Schools, High Schools, Mathematics Instruction
Baran, Bahar; Yecan, Esra; Kaptan, Burak; Pasayigit, Ozan – Education and Information Technologies, 2020
Augmented reality technology has recently become one of the primary technologies for science education. Although augmented reality is attractive, a need exists for good content, implementation, and evaluations, as in every technology integration process. To this end, this study aims to develop and evaluate an augmented reality application to teach…
Descriptors: Grade 5, Elementary School Students, Teaching Methods, Computer Simulation
Fluck, Andrew E.; Ranmuthugala, Dev; Chin, C. K. H.; Penesis, Irene; Chong, Jacky; Yang, Yang; Ghous, Asim – Education and Information Technologies, 2020
The Calculus for Kids project was deliberately designed to use computers in the transformation of curriculum. The intervention used multi-media learning materials to assist teachers and Year 6 (aged 11-12 years) students understand the principles of integral calculus. They used Maple mathematics software to solve real-world problems using these…
Descriptors: Elementary School Students, Elementary School Mathematics, Grade 6, Calculus
Yallihep, Mirac; Kutlu, Birgul – Education and Information Technologies, 2020
The purpose of this study was to measure the impacts of mobile serious games on fifth grade students' attitudes towards "Information Technology and Software" course and understanding of programming concepts. For this purpose, a five weeks long study was conducted in a private primary school in Turkey with randomly selected 36 fifth grade…
Descriptors: Computer Games, Computer Software, Student Attitudes, Programming
Elhay, Amir Abd; Hershkovitz, Arnon – Education and Information Technologies, 2019
Communication between students and teachers is usually extended beyond the classroom's time and space. This communication, referred to as out-of-class communication (OCC), may impact students' academic, social, and emotional development. Today, OCC is facilitated via social media and instant messaging services, which may affect its nature. This…
Descriptors: Teacher Student Relationship, Computer Software, Classroom Environment, Social Media
Negreiros, João; Baptista, Zelia; Lee, Leanda – Education and Information Technologies, 2014
One of the purposes of this study is to evaluate how the choice of teaching method can be assisted by knowledge of a student's personality type and learning style. The present research is undertaken in the context of Web 2.0 tools use within the Portuguese literature subject at Escola Portuguesa de Macao (EPM). The Felder-Soloman index of learning…
Descriptors: Personality Traits, Cognitive Style, Correlation, Statistical Analysis