Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Source
Interactive Learning… | 3 |
Author
Hou, Huei-Tse | 1 |
Hsieh, Ya-Hui | 1 |
Juan Chu | 1 |
Lin, Yi-Chun | 1 |
Liyan Liu | 1 |
Meishar-Tal, Hagit | 1 |
Shenglin Cao | 1 |
Shonfeld, Miri | 1 |
ZuoChen Zhang | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Middle Schools | 3 |
Elementary Education | 2 |
Grade 4 | 2 |
Intermediate Grades | 2 |
Junior High Schools | 2 |
Secondary Education | 2 |
Grade 5 | 1 |
Grade 6 | 1 |
Grade 8 | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Shenglin Cao; Juan Chu; ZuoChen Zhang; Liyan Liu – Interactive Learning Environments, 2024
VR technology is being widely used in education due to it's a sense of immersion, real-time interaction, and ability to stimulate imagination. However, there is a lack of research comparing students at different stages. This study used a quasi-experimental design involving 73 fourth-grade and 86 eighth-grade students in two schools in northwest…
Descriptors: Computer Simulation, Technology Uses in Education, Instructional Effectiveness, Elementary School Students
Meishar-Tal, Hagit; Shonfeld, Miri – Interactive Learning Environments, 2019
This study took place in a school which adopted a "paperless classroom" policy. The purpose of the study was to examine whether students who learn in a paperless classroom really prefer reading and writing on computers rather than on paper and whether their preferences differ according to contextual conditions and personal differences.…
Descriptors: Preferences, Classroom Environment, Computer Uses in Education, Printed Materials
Hsieh, Ya-Hui; Lin, Yi-Chun; Hou, Huei-Tse – Interactive Learning Environments, 2016
Well-designed game-based learning can provide students with an innovative environment that may enhance students' motivation and engagement in learning and thus improve their learning performance. The purpose of this study was to examine the relationships among elementary school students' flow experience and learning performances. We also…
Descriptors: Foreign Countries, Elementary School Students, Educational Games, Learning Processes