NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Qing Guo; Huan Li; Sha Zhu – Journal of Educational Computing Research, 2024
Previous research has not adequately explored students' behavioral processes when addressing computational thinking (CT) problems of varying difficulty, limiting insights into students' detailed CT development characteristics. This study seeks to fill this gap by employing gamified CT items across multiple difficulty levels to calculate…
Descriptors: Computation, Thinking Skills, Student Behavior, Difficulty Level
Peer reviewed Peer reviewed
Direct linkDirect link
Stewart, William H.; Baek, Youngkyun; Kwid, Gina; Taylor, Kellie – Journal of Educational Computing Research, 2021
Recently educational robotics has expanded into curriculum beyond traditional STEM fields, and which can also be used to foster computational thinking (CT) skills. Prior research has shown numerous interdisciplinary benefits related to CT, however, these influential factors have often been investigated with relatively few variables. This study…
Descriptors: Thinking Skills, Problem Solving, Computation, Elementary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Hamlen, Karla R. – Journal of Educational Computing Research, 2013
Prior research has found common trends among children's video game play as related to gender, age, interests, creativity, and other descriptors. This study re-examined the previously reported trends by utilizing principal components analysis with variables such as creativity, general characteristics, and problem-solving methods to determine…
Descriptors: Video Games, Creative Thinking, Children, Factor Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Hamlen, Karla R. – Journal of Educational Computing Research, 2014
The purpose of this study was to investigate relationships between strategies students use to overcome challenges in both video games and homework assignments, and whether or not these are predictors of academic performance in school. Data were collected through an online survey of students, primarily in middle and high school, assessing both…
Descriptors: Video Games, Predictor Variables, Teaching Methods, Homework
Peer reviewed Peer reviewed
Direct linkDirect link
Shapley, Kelly; Sheehan, Daniel; Maloney, Catherine; Caranikas-Walker, Fanny – Journal of Educational Computing Research, 2010
In the study of the Technology Immersion model, high-need middle schools were "immersed" in technology by providing laptops for each teacher and student, instructional and learning resources, professional development, and technical and pedagogical support. This article reports third-year findings for the teacher component of the…
Descriptors: Class Activities, Middle Schools, Technology Integration, Educational Technology