Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Learning Processes | 2 |
Achievement Gains | 1 |
Action Research | 1 |
Affective Behavior | 1 |
Chinese | 1 |
Classification | 1 |
Computer Games | 1 |
Content Analysis | 1 |
Cooperative Learning | 1 |
Correlation | 1 |
Data Analysis | 1 |
More ▼ |
Source
Language Learning & Technology | 2 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Tests/Questionnaires | 1 |
Education Level
Middle Schools | 2 |
Elementary Education | 1 |
Grade 6 | 1 |
Grade 7 | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Secondary Education | 1 |
Audience
Location
Taiwan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Poole, Frederick J.; Clarke-Midura, Jody – Language Learning & Technology, 2023
Research involving digital games and language learning is rapidly growing. One advantage of using digital games to support language learning is the ability to collect data on students learning in real time. In this study, we use educational data mining methods to explore the relationship between in-game data and elementary students' Chinese…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, Data Analysis
Chen, Jen Jun; Yang, Shu Ching – Language Learning & Technology, 2014
The main aim of learning English as an international language is to effectively communicate with people from other cultures. In Taiwan, learners have few opportunities to experience cross-cultural communication in English. To create an authentic EFL classroom, this one-year action research study carried out three collaborative intercultural…
Descriptors: English (Second Language), Foreign Countries, Intercultural Communication, Action Research