Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 4 |
Descriptor
Programming | 4 |
Computation | 3 |
Middle School Students | 3 |
Computer Software | 2 |
Design | 2 |
Engineering Education | 2 |
Learner Engagement | 2 |
Middle School Teachers | 2 |
Technology Education | 2 |
Academic Standards | 1 |
Activity Units | 1 |
More ▼ |
Source
Technology and Engineering… | 4 |
Author
Bartholomew, Scott R. | 1 |
Bhatty, Abraham | 1 |
Flynn, Susan | 1 |
Harriger, Alka | 1 |
Harriger, Bradley | 1 |
Herrig, Brian | 1 |
Love, Tyler S. | 1 |
Taranto, Greg | 1 |
Zhang, Liwei | 1 |
Publication Type
Journal Articles | 4 |
Reports - Descriptive | 4 |
Education Level
Middle Schools | 4 |
Junior High Schools | 3 |
Secondary Education | 3 |
Elementary Education | 1 |
Grade 7 | 1 |
Audience
Location
Maryland | 1 |
Pennsylvania | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Harriger, Alka; Harriger, Bradley; Flynn, Susan – Technology and Engineering Teacher, 2021
Now in its sixth year of implementation, the TECHFIT approach involves having individuals and teams of middle school teachers successfully complete a week-long, professional development (PD) workshop through which they acquire the essential skills that contribute to the task of innovating an exergame. An exergame is a technology-supported fitness…
Descriptors: Middle School Teachers, Faculty Development, Programming, Educational Games
Love, Tyler S.; Bhatty, Abraham – Technology and Engineering Teacher, 2019
Within the past few years there has been an increasing emphasis on making computer science (CS) more accessible for all K-12 students. In 2013 there were 12 states that allowed CS courses to count towards high school graduation, and in 2018 that number had grown to 35 states plus the District of Columbia (Code.org, 2018). Due to the increasing…
Descriptors: Computer Science Education, Engineering Education, Design, Elementary School Students
Bartholomew, Scott R.; Zhang, Liwei – Technology and Engineering Teacher, 2019
Although there are over 320,000 health and fitness apps available on major app stores, there is scant evidence that they actually promote a healthier lifestyle, assist users in exercising, or promote weight loss. This article presents a lesson plan using an Arduino for integrating computational thinking and game design with middle school students…
Descriptors: Technology Education, Engineering Education, Relevance (Education), Physical Fitness
Herrig, Brian; Taranto, Greg – Technology and Engineering Teacher, 2012
One of the key features that draws many people to play video games is the fact that they are interactive. Video games allow the user to be actively engaged and in control of the action (Prensky, 2006). Seventh grade students at Canonsburg Middle School are actively engaging in the creation of video games. The students are engaged at a much deeper…
Descriptors: Learner Engagement, Activity Units, Problem Based Learning, Teaching Methods