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Asselman, Amal; Khaldi, Mohamed; Aammou, Souhaib – Interactive Learning Environments, 2023
Performance Factors Analysis (PFA) is considered one of the most important Knowledge Tracing (KT) approaches used for constructing adaptive educational hypermedia systems. It has shown a high prediction accuracy against many other KT approaches. While, the desire to estimate more accurately the student level leads researchers to enhance PFA by…
Descriptors: Algorithms, Artificial Intelligence, Factor Analysis, Student Behavior
Shian-Shyong Tseng; Tsung-Yu Yang; Wen-Chung Shih; Bo-Yang Shan – Interactive Learning Environments, 2024
In this paper, to handle the problem of the quick evolution of cyber-security attacks, we developed the iMonsters board game and proposed the attack and defense knowledge self-evolving algorithm. Three versions of the iMonsters were launched in 2013, 2017, and 2019, respectively. Accordingly, the cyber-security ontology can be refined by the…
Descriptors: Educational Games, Computer Security, Computer Science Education, Game Based Learning
Göktepe Körpeoglu, Seda; Göktepe Yildiz, Sevda – Education and Information Technologies, 2023
Examining students' attitudes towards STEM (science, technology, engineering, and mathematics) fields starting from middle school level is important in their career choices and future planning. However, there is a need to investigate which variables affect students' attitudes towards STEM. Here, we aimed to estimate middle school students'…
Descriptors: Comparative Analysis, Algorithms, Data Collection, Student Attitudes
Karimov, Ayaz; Saarela, Mirka; Kärkkäinen, Tommi – International Educational Data Mining Society, 2023
Within the last decade, different educational data mining techniques, particularly quantitative methods such as clustering, and regression analysis are widely used to analyze the data from educational games. In this research, we implemented a quantitative data mining technique (clustering) to further investigate students' feedback. Students played…
Descriptors: Student Attitudes, Feedback (Response), Educational Games, Information Retrieval