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Mejía Ávila, Doris; Sánchez Agámez, Carlos; Soto Barrera, Viviana Cecilia – International Research in Geographical and Environmental Education, 2021
A pilot test for the design and construction of digital lessons for integrated social science teaching is presented in this study. Combing conventional texts, applications made with Google Earth, and images from the web, three lessons for the sixth grade were created: (1) Evolution of Man, (2) Physical Geography of the Earth, and (3) Pre-Columbian…
Descriptors: Material Development, Multimedia Materials, Social Sciences, Interdisciplinary Approach
Choi, Yusik – Journal of Geography, 2021
Computers and geospatial technologies such as Geographic Information Systems, Google Earth, and the Global Positioning System (GPS) are increasingly common tools for geography instruction in schools. The NAEP Data Explorer was used to conduct an analysis of geography achievement in the eighth grade based on differences in students' access to and…
Descriptors: Geography Instruction, Academic Achievement, Grade 8, Geographic Information Systems
Ibrahim Bastug; Kagan Kircaburun – Journal of Pedagogical Research, 2017
In recent years, the number of students who have chosen computer science related undergraduate departments has decreased rapidly. Moreover, students who prefer computer science and programming departments appear to be unsuccessful in programming classes due to the complexity and frustrating difficulties of programming learning. One of the…
Descriptors: Student Attitudes, Programming, Computer Science Education, Middle School Students
Topolovcan, Tomislav; Matijevic, Milan – Online Submission, 2016
The aim of this research was to investigate whether particular socio-demographic characteristics of pupils in lower secondary education, their level of computer selfefficacy and motivation for using digital media in class are considered significant predictors of constructivist learning. Furthermore, the aim was to investigate the characteristics…
Descriptors: Foreign Countries, Constructivism (Learning), Secondary Education, Secondary School Students
Williams, Maegen R.; Warner, Wendy J.; Flowers, James L.; Croom, D. Barry – Journal of Agricultural Education, 2014
This study examined the integration of technology into the instructional process in North Carolina agricultural education classrooms. The study used survey research methodology to collect information on the availability of instructional technology and the frequency of instructional technology use by North Carolina agriculture teachers. The study…
Descriptors: Technology Uses in Education, Educational Technology, Agricultural Education, Access to Computers
Marino, Matthew T.; Tsurusaki, Blakely K.; Basham, James D. – Science Teacher, 2011
Have you ever bought a computer program that you thought would be great for your struggling students, only to find that it did not work on your school computers, or that your students found it difficult to use? Selecting science software for students with learning and other disabilities can be a challenge. This Idea Bank provides a list of…
Descriptors: Access to Computers, Computer Software, Educational Technology, Disabilities
Escuder, Ana – ProQuest LLC, 2013
This study described, analyzed, and compared the internal and external factors that prevented or fostered the implementation of a cognitive tool, GeoGebra, in the mathematics practices of 12 middle school teachers who had completed a master's degree program in mathematics successfully. Through the application of a case study approach as a…
Descriptors: Middle School Teachers, Mathematics Instruction, Mathematics Teachers, Masters Degrees
Galletta, Anne; Jones, Vanessa – Educational Studies: Journal of the American Educational Studies Association, 2010
Our article is based on a study of our integration of social foundations coursework with filmmaking and participatory action research, bringing teacher candidates and middle and high school students together. The project was carried out in partnership between an urban university and two nearby public schools within a Midwestern city known for high…
Descriptors: Poverty, Urban Universities, Action Research, Nonprint Media
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills
Riley, Sheila – Technology & Learning, 2007
More districts are turning to one-to-one computing, which puts a laptop in the hands of every student. This ambitious undertaking can bring challenges when it comes to training teachers how to use the technology--and how to teach students to use it. In 2005, Springfield Public Schools in Springfield, Oregon, provided Apple laptops for 300 middle…
Descriptors: Middle School Teachers, Educational Technology, Middle School Students, Computer Literacy