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Rahel Schmid; Robbert Smit; Nicolas Robin; Alexander Strahl – British Journal of Educational Psychology, 2025
Background: Students make many errors in visual programming. In order to learn from these, it is important that students regulate their emotions and view errors as learning opportunities. Aims: This study aimed to explore to what extent momentary emotions, specifically enjoyment, anxiety and boredom, as well as the error learning orientation of…
Descriptors: Psychological Patterns, Emotional Response, Learning Processes, Error Patterns
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Hite, Rebecca L.; White, Jill – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2019
Students require experiences that reflect the difficult decision making found in the real world. A current and future challenge for today's students is understanding the balance between economic pressures and ensuring environmental conservation. Using problem-based learning (PBL) as a pedagogical vehicle, 10 groups of upper elementary students…
Descriptors: Environmental Education, Problem Based Learning, Elementary School Students, Middle School Students
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Toprani, Dhvani Ashok; Yan, Shulong; Borge, Marcela – AERA Online Paper Repository, 2017
Recent trends in education have emphasized the importance of customizing education for learners (Collins and Halverson, 2009). The current paper aims to explore the effects of one factor that can play an important role in customizing education: curiosity (Luce and Hsi, 2015). We explore how students express curiosity within design learning…
Descriptors: Individualized Instruction, Personality Traits, Design, Elementary School Students
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Bennie, Fiona; Corbett, Charlotte; Palo, Angela – Odyssey: New Directions in Deaf Education, 2015
This article describes an after-school program at the Horace Mann School for the Deaf (HMS), the oldest public day school for deaf students in the United States, where almost half of the student body imagined and created bridge and robotic machines. The Deaf Robotics Engineering and Math Team, or the DREAM Team club, included HMS students in…
Descriptors: After School Programs, Robotics, Deafness, Program Descriptions
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Koch, Melissa; Gorges, Torie; Penuel, William R. – Afterschool Matters, 2012
"Co-design"--including youth development staff along with curriculum designers--is the key to developing an effective program that is both scalable and sustainable. This article describes Build IT, a two-year afterschool and summer curriculum designed to help middle school girls develop fluency in information technology (IT), interest in…
Descriptors: Females, Computers, Information Technology, Computer Science
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Newbill, Phyllis Leary; Drape, Tiffany A.; Schnittka, Christine; Baum, Liesl; Evans, Michael A. – Afterschool Matters, 2015
Both employer expectations and education standards, including the Common Core State Standards and Next Generation Science Standards, are shifting the focus of learning from knowledge and discrete skills to the ability to think critically and creatively. This paper describes the process of translating an existing teacher-led STEM curriculum to fit…
Descriptors: After School Programs, After School Education, STEM Education, Learner Controlled Instruction
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Tarlow, Lynn D. – Mathematics Teaching in the Middle School, 2008
This article describes a mathematics session in which students explored a challenging combinatorics task, a topic shown to be difficult for students when taught traditionally. The students developed a progression of personal representations, increasingly symbolic and abstract, which they used to find a solution and justification. (Contains 8…
Descriptors: Mathematics Activities, Mathematics Instruction, After School Programs, Knowledge Representation
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Redmond, Adrienne; Thomas, Julie; High, Karen; Scott, Margaret; Jordan, Pat; Dockers, Jean – School Science and Mathematics, 2011
This case study reviewed the collaborative efforts of university engineers, teacher educators, and middle school teachers to advance sixth- and seventh-grade students' learning through a series of project-based engineering activities. This two-year project enriched regular school curricula by introducing real-world applications of science and…
Descriptors: Engineering Education, Mentors, Problem Based Learning, Teaching Methods