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Özcan Palavan; Bilge Gültekin – Journal of Learning and Teaching in Digital Age, 2025
This study examines the relationship between middle school students' undesirable behaviours and digital game addiction. Undesirable behaviours disrupt teaching, harm peers, compromise safety, and lower teacher motivation. These behaviours, often influenced by family and environmental factors, disrupt classroom order. Digital games, particularly…
Descriptors: Middle School Students, Addictive Behavior, Video Games, Computer Games
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Çolak, Merve; Yalçinkaya-Önder, Eylem – Educational Policy Analysis and Strategic Research, 2020
Nomophobia, a newborn concept that has become an important part of our lives in recent years due to effective use of smart phones in daily life, can be defined as "fear of staying away from smart phones". The aim of this study was to determine the nomophobia level of 8th grade students and to determine whether the nomophobia levels of…
Descriptors: Secondary School Students, Grade 8, Adolescents, Telecommunications
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Lee, Jeewon; Sung, Min-Je; Song, Sook-Hyung; Lee, Young-Moon; Lee, Je-Jung; Cho, Sun-Mi; Park, Mi-Kyung; Shin, Yun-Mi – Journal of Early Adolescence, 2018
The smartphone has many attractive attributes and characteristics that could make it highly addictive, particularly in adolescents. The purpose of this study was to examine the prevalence of young adolescents in risk of smartphone addiction and the psychological factors associated with smartphone addiction. Four hundred ninety middle school…
Descriptors: Foreign Countries, Psychological Patterns, Handheld Devices, Telecommunications