Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Behavior Change | 3 |
Program Development | 3 |
Grade 5 | 2 |
Grade 6 | 2 |
Health Promotion | 2 |
Obesity | 2 |
Program Effectiveness | 2 |
Program Implementation | 2 |
Behavior Modification | 1 |
Behavior Theories | 1 |
Behavioral Sciences | 1 |
More ▼ |
Author
Baranowski, Janice | 1 |
Baranowski, Tom | 1 |
Beaulieu, Dominique | 1 |
Brain, Roslynn | 1 |
Buday, Richard | 1 |
Gagné, Camille | 1 |
Griffith, Melissa Juliano | 1 |
Guillaumie, Laurence | 1 |
Jago, Russell | 1 |
Santina, Tania | 1 |
Thompson, Debbe | 1 |
More ▼ |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Descriptive | 1 |
Education Level
Middle Schools | 3 |
Elementary Education | 2 |
Grade 5 | 2 |
Grade 6 | 2 |
Intermediate Grades | 2 |
Elementary Secondary Education | 1 |
Grade 4 | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Santina, Tania; Beaulieu, Dominique; Gagné, Camille; Guillaumie, Laurence – Health Education Journal, 2020
Objective: This study describes the step-by-step development of the IMove30+ programme and outlines lessons derived from the authors' experience using an intervention mapping protocol (IMP)-based programme design. The programme was designed to increase the moderate to vigorous physical activity (PA) level at school among Lebanese children, aged…
Descriptors: Intervention, Physical Activity Level, Child Health, Preadolescents
Brain, Roslynn; Upton, Sally; Tingey, Brett – Journal of Extension, 2015
Sustainability Camps provide an opportunity for Extension educators to be in the forefront of sustainability outreach and to meet the growing demand for sustainability education. This article shares development, implementation, and evaluation of an Extension Sustainability Camp for youth, grades 4-6. Camp impact was measured via daily pre-and…
Descriptors: Sustainability, Extension Education, Program Design, Program Implementation
Thompson, Debbe; Baranowski, Tom; Buday, Richard; Baranowski, Janice; Thompson, Victoria; Jago, Russell; Griffith, Melissa Juliano – Simulation & Gaming, 2010
Serious video games for health are designed to entertain players while attempting to modify some aspect of their health behavior. Behavior is a complex process influenced by multiple factors, often making it difficult to change. Behavioral science provides insight into factors that influence specific actions that can be used to guide key game…
Descriptors: Obesity, Health Behavior, Behavior Modification, Behavior Change