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Munn, Carol – Journal of Computers in Mathematics and Science Teaching, 2021
This paper explores Computational Thinking (CT) through the experiences and interactions of sixth-grade students as they were engaging in a science lesson utilizing robotics. This robotics unit institutes the shifting from traditional to engaging hands-on activities coupled with CT skills that are exciting, intriguing, and inviting to students.…
Descriptors: Robotics, Grade 6, Units of Study, Science Instruction
Munn, Carol A. – ProQuest LLC, 2020
This research study explored robotics as the catalyst for computational thinking (CT) by sixth-grade students as they are engaged in a science lesson. The interactions, understandings, and applications are discussed, along with the participants' connections and implementations of CT concepts (decomposition, abstraction, pattern recognition, and…
Descriptors: Robotics, Grade 6, Units of Study, Science Instruction
Glaze, Andrew R. – ProQuest LLC, 2019
The purpose of this mixed-methods study was to investigate the relationship between teachers' conceptions of mathematics and their use of intelligent tutoring systems for mathematics instruction. Intelligent tutoring systems are adaptive computer programs which administer mathematics instruction to students based on their cognitive state. A…
Descriptors: Mathematics Instruction, Teaching Methods, Intelligent Tutoring Systems, Web Sites
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Tobias, Evan S. – International Journal of Music Education, 2015
In this case study, the author investigated intersections of secondary students' musical engagement in a Songwriting and Technology Class (STC) and outside of school. The study traces the experiences of three individual participants and three participant groups (six embedded cases in total) in the creation, performance, recording, and production…
Descriptors: Music, Music Education, Secondary School Students, Music Activities
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Deal, Walter F.; Jones, Catherine E. – Technology and Engineering Teacher, 2012
Humans by their very nature are users of tools, materials, and processes as a part of their survival and existence. As humans have progressed over time, their civilizations and societies have changed beyond imagination and have moved from hunters and gatherers of food and materials for survival to sophisticated societies with complex social and…
Descriptors: Technology Integration, Robotics, Technological Literacy, Manufacturing
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Soucie, Tanja; Radovic, Nikol; Svedrec, Renata; Kokic, Ivana – International Journal for Technology in Mathematics Education, 2011
Studying geometry is an integral component of learning mathematics because it allows students to analyse and interpret the world they live in as well as equip them with tools they can apply in other areas of mathematics. Therefore, students need to develop an understanding of geometric concepts as well as gaining adequate geometry related skills.…
Descriptors: Educational Technology, Geometric Concepts, Geometry, Mathematics Education
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What Works Clearinghouse, 2009
The "Cognitive Tutor[R] Algebra I" curriculum, published by Carnegie Learning, is an approach that combines algebra textbooks with interactive software. The software is developed around an artificial intelligence model that identifies strengths and weaknesses in each individual student's mastery of mathematical concepts. It then…
Descriptors: Textbooks, Academic Achievement, Computer Software, Artificial Intelligence
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Watson, Jane; Skalicky, Jane; Fitzallen, Noleine; Wright, Suzie – Australian Primary Mathematics Classroom, 2009
Among the practical applications of statistics is the collection of data from manufacturing processes. Often collected in the form of a time series, data collected from a series of measurements show the variation in those measurements, such as mass of a product manufactured. Limits are set for quality control and if these are exceeded then a…
Descriptors: Middle School Students, Quality Control, Manufacturing, Grade 3
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Charsky, Dennis; Mims, Clif – TechTrends: Linking Research and Practice to Improve Learning, 2008
Games have a long history of being used for instructional purposes. Games can be defined as playful activities, with or without a computer, that have some essential characteristics. Game characteristics can include competition and goals, game rules, challenging activities, choices, and fantasy elements. Games that take advantage of these…
Descriptors: Educational Strategies, Video Games, Fantasy, Educational Technology
Catley, Alan – Mathematics Teaching Incorporating Micromath, 2006
In this article, the author shows some simple examples of ways in which "Autograph" can enhance learning in the KS3 curriculum. He began using version 2 with A-level students to help them visualise concepts in pure mathematics. He has "Autograph" projected to the front board to keep learners focused on mathematical activity…
Descriptors: Investigations, Mathematics Instruction, Graphs, Geometry