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Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
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Scopesi, Alda M.; Rosso, Anna Maria; Viterbori, Paola; Panchieri, Erika – Journal of Early Adolescence, 2015
This study aims to investigate the association between the mental state talk of mothers and their preadolescent children, with the hypothesis that an intergenerational transmission of mentalizing abilities may extend beyond early childhood. The participants were 41 mother-preadolescent child nonclinical dyads. The Adult Attachment Interview (AAI)…
Descriptors: Mothers, Preadolescents, Interpersonal Communication, Parent Child Relationship
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McNeil, Nicole M.; Weinberg, Aaron; Hattikudur, Shanta; Stephens, Ana C.; Asquith, Pamela; Knuth, Eric J.; Alibali, Martha W. – Journal of Educational Psychology, 2010
This study examined how literal symbols affect students' understanding of algebraic expressions. Middle school students (N = 322) were randomly assigned to 1 of 3 conditions in which they were asked to interpret an expression (e.g., 4c + 3b) in a story problem. Each literal symbol represented the price of an item. In the c-and-b condition, the…
Descriptors: Middle School Students, Textbooks, Mnemonics, Algebra