Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 9 |
Descriptor
Behavior Patterns | 9 |
Comparative Analysis | 9 |
Middle School Students | 6 |
High School Students | 4 |
Learning Processes | 3 |
Pretests Posttests | 3 |
Active Learning | 2 |
Adolescents | 2 |
Competition | 2 |
Computer Games | 2 |
Drug Education | 2 |
More ▼ |
Source
Author
Chen, Chih-Ming | 1 |
Chen, Ching-Huei | 1 |
Demaray, Michelle K. | 1 |
Dorio, Nicole B. | 1 |
Hernthaisong, Preeyanan | 1 |
Lee, Hahn-Ming | 1 |
Li, Chenglu | 1 |
Liu, Min | 1 |
Pan, Xin | 1 |
Pan, Zilong | 1 |
Power, F. Clark | 1 |
More ▼ |
Publication Type
Reports - Research | 7 |
Journal Articles | 6 |
Dissertations/Theses -… | 1 |
Numerical/Quantitative Data | 1 |
Reports - Evaluative | 1 |
Tests/Questionnaires | 1 |
Education Level
Middle Schools | 9 |
Secondary Education | 8 |
Junior High Schools | 7 |
High Schools | 5 |
Elementary Education | 4 |
Grade 8 | 3 |
Grade 6 | 2 |
Grade 10 | 1 |
Grade 12 | 1 |
Grade 7 | 1 |
Grade 9 | 1 |
More ▼ |
Audience
Location
California | 1 |
Maryland | 1 |
Oregon | 1 |
Thailand | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
Dorio, Nicole B.; Demaray, Michelle K.; Riffle, Logan N. – Psychology in the Schools, 2022
It is important to understand the mechanisms behind student academic engagement, as engagement in school is associated with a host of positive outcomes. As children mature, their peers become more important compared to adults in regard to their emotional engagement in school. Thus, this study sought to examine an aspect of peer relations,…
Descriptors: Bullying, High School Students, Learner Engagement, Victims
Chen, Ching-Huei – Educational Technology Research and Development, 2019
The present study investigates how the different modes of game-design triggers learning outcomes, focusing on peer learning and intergroup competition. A problem-solving science game was developed to help secondary students to learn about the motion of objects. Participants (N = 110) from an urban middle school were randomly assigned to four…
Descriptors: Peer Relationship, Computer Games, Competition, Outcomes of Education
Tan, Chia-Chen; Chen, Chih-Ming; Lee, Hahn-Ming – Computer Assisted Language Learning, 2020
A number of prominent educators have confirmed that developing learners' metacognitive strategies about listening is an important way of helping them learn how to listen to improve their listening. With the rapid development of information and communication technologies, many listening training systems provide various types of help options in…
Descriptors: Metacognition, Teaching Methods, Learning Strategies, Listening Skills
Hernthaisong, Preeyanan; Sitti, Somsong; Sonsupap, Kanyarat – Educational Research and Reviews, 2015
The objectives of this research were to study the development of a curriculum for enhancing grade 9 students' cognitive skills using a curriculum based on Systems Thinking Process. There were 3 phases: 1) studying of the problem; 2) development of tentative curriculum; and 3) implementation of the curriculum in a pilot study. The samples were 32…
Descriptors: Curriculum Development, Grade 9, Systems Approach, Pretests Posttests
Power, F. Clark; Seroczynski, A. D. – Journal of Character Education, 2015
Can youth sports build character? Research suggests that the answer to this question leads to 2 further questions: (1) can youth sport coaches be effectively prepared to become character educators, and (2) can character education take place in today's competitive youth sport environment? (Bredemeier & Shields, 2006; Power, 2015; Power &…
Descriptors: Team Sports, Athletic Coaches, Moral Values, Values Education
Thone, Jaime L. – ProQuest LLC, 2013
As educational professionals strive to help students become efficient and effective learners, they must assist in the development of student learning strategies and a greater understanding of the learning process. The purpose of this study was to analyze and compare the learning pattern preferences of middle and high school students in general…
Descriptors: Special Education, Preferences, Study Habits, Cognitive Style
RAND Corporation, 2007
Many adolescents experiment with marijuana; the National Institute on Drug Abuse estimates that 46% of high school seniors have tried this drug at some time. Pushing boundaries is what young people do, and some researchers believe that trying marijuana is a normal part of growing up. RAND Corporation researchers have revisited Shedler and Block's…
Descriptors: Young Adults, Marijuana, Adolescents, Drug Use
Maryland State Department of Education, 2008
Periodically, Maryland's sixth, eighth, tenth, and twelfth graders are surveyed to determine the nature, extent, and trend of alcohol, tobacco, and other drug (ATOD) use among adolescents. The "2007 Maryland Adolescent Survey (MAS)" presents the latest findings regarding ATOD use by Maryland's adolescents and compares State and local…
Descriptors: Neighborhoods, Marijuana, Prevention, Adolescents