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Showing 1 to 15 of 19 results Save | Export
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Mark N. Cumayas; Maria Alva Q. Aberin – International Association for Development of the Information Society, 2024
This paper explores the affordances of mobile learning in developing frameworks for discourse analysis. Specifically, this paper examines the commognitive analysis of classroom discourses in virtual learning environments (VLEs) and how it resolves the challenges of discourse analysis in face-to-face (F2F) settings. With the ongoing social turn of…
Descriptors: Conflict, Discourse Analysis, COVID-19, Pandemics
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Acar, Ömer; Azakli, Zeynep – Journal of Baltic Science Education, 2023
The effect of online argumentation and reflective thinking-based science teaching on sixth-grade students' epistemic cognition, metacognition, and logical thinking was explored in this study. The research was carried out in the 2020-2021 academic year when all teaching was online due to COVID-19. Students in the study sample were mostly from…
Descriptors: Elementary School Students, Grade 6, Computer Mediated Communication, Persuasive Discourse
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Yi-Fan Liu; Wu-Yuin Hwang; Chia-Hsuan Su – Interactive Learning Environments, 2024
Drama learning is helpful for English speaking, however, few studies provided students with opportunities to practice drama conversations individually. This study proposed a Context-Awareness Smart Learning Mechanism (CASLM) and integrated into SmartVpen that consisted of context-aware learning content, context-aware input assistance, oral…
Descriptors: Context Effect, Artificial Intelligence, Second Language Learning, English (Second Language)
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Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Educational Technology Research and Development, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods (k-means clustering, data visualization) to…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
Lee, Ji-Eun; Chan, Jenny Yun-Chen; Botelho, Anthony; Ottmar, Erin – Grantee Submission, 2022
Online educational games have been widely used to support students' mathematics learning. However, their effects largely depend on student-related factors, the most prominent being their behavioral characteristics as they play the games. In this study, we applied a set of learning analytics methods ("k"-means clustering, data…
Descriptors: Computer Games, Educational Games, Mathematics Instruction, Learning Processes
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Yu, Fu-Yun – Interactive Learning Environments, 2022
An online system leveraging self-explanation was developed. The theoretical basis and design principles guiding the development of the system were explicated. Four evaluation studies were conducted to assess the student-generated explanations component accompanying student-generated questions (SQG) and the embedded designs. The analyzed data…
Descriptors: Integrated Learning Systems, Teaching Methods, Peer Relationship, Computer Mediated Communication
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Gumonan, Kenn Migan Vincent C.; Fabregas, Aleta C. – Online Submission, 2021
Purpose: The study aims to develop an application that will serve as an alternative learning tool for learning Asian Studies. The delivery of lessons into a virtual reality game depends on the pace of students. The developed application comprises several more features that enable users to get valuable information from an immersive environment.…
Descriptors: Asian Studies, Teaching Methods, Computer Simulation, Computer Games
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Chang, Liang; Chen, Qianqian; Yang, Yuqin; Qian, Xuan – International Association for Development of the Information Society, 2019
This study investigated whether elementary students could collectively advance a knowledge-building discourse through judgments of promisingness and epistemic reflection. Supported by the Promising Idea Tool and its accompanying pedagogical design, 32 grade six students were involved in judging the promisingness of their community ideas, refining…
Descriptors: Reflection, Epistemology, Elementary School Students, Teaching Methods
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Weng, Wan-Yun; Lin, Yu-Ren; She, Hsiao-Ching – International Journal of Science Education, 2017
The present study investigated the effects of online argumentation scaffolding on students' argumentation involving hypothetical and theoretical biological concepts. Two types of scaffolding were developed in order to improve student argumentation: continuous scaffolding and withdraw scaffolding. A quasi-experimental design was used with four…
Descriptors: Scaffolding (Teaching Technique), Biology, Science Instruction, Persuasive Discourse
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Fu, Ella L. F.; van Aalst, Jan; Chan, Carol K. K. – International Journal of Computer-Supported Collaborative Learning, 2016
The goal of this study was to develop a classification for a range of discourse patterns that occur in text-based asynchronous discussion forums, and that can aid in the distinction of three modes of discourse: knowledge sharing, knowledge construction, and knowledge building. The dataset was taken from Knowledge Forum® databases in the Knowledge…
Descriptors: Foreign Countries, Classification, Discourse Analysis, Asynchronous Communication
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Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities
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Louwrens, Nathaniel; Hartnett, Maggie – Journal of Open, Flexible and Distance Learning, 2015
While our understanding of student engagement in the compulsory schooling sector is well developed in face-to-face contexts, the same cannot be said for online and distance learning environments. Indeed, most of what is currently known about online engagement has come from research with older students in tertiary education contexts. This study…
Descriptors: Middle School Students, Middle School Teachers, Student Attitudes, Teacher Attitudes
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Zemel, Alan; Koschmann, Timothy – International Journal of Computer-Supported Collaborative Learning, 2013
In this paper we examine how two groups of middle school students arrive at shared understandings of and solutions to mathematical problems. Our data consists of logs of student participation in the Virtual Math Teams (VMT) system as they work on math problems. The project supports interaction both through chat and through a virtual whiteboard. We…
Descriptors: Middle School Students, Interaction, Problem Solving, Mathematics Instruction
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Casey, Gail – Journal of Information Technology Education: Research, 2013
This article discusses the development of the online spaces that were used to create a learning framework: a student-centred framework that combined face-to-face teaching with online social and participatory media. The author, as part of her Doctoral research study, used action research as a mechanism for continual improvement as she redesigned…
Descriptors: Social Networks, Educational Technology, Action Research, Middle Schools
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Segedy, James R.; Kinnebrew, John S.; Biswas, Gautam – Educational Technology Research and Development, 2013
Betty's Brain is an open-ended learning environment in which students learn about science topics by teaching a virtual agent named Betty through the construction of a visual causal map that represents the relevant science phenomena. The task is complex, and success requires the use of metacognitive strategies that support knowledge acquisition,…
Descriptors: Artificial Intelligence, Computer Simulation, Computer Mediated Communication, Intelligent Tutoring Systems
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