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Jhon Holguin-Alvarez; Juana Cruz-Montero; Jenny Ruiz-Salazar; Raquel Leonor Atoche Wong; Irene Merino-Flores – Contemporary Educational Technology, 2025
The application of gamification methods is still complex for most Latin American teachers who apply gamified pedagogies. Many confuse their nature with cognitivist classes that are totally confusing when using gamified tools for active learning of their students. The background information states the reduction of academic obstacles for students to…
Descriptors: Feedback (Response), Gamification, Cognitive Processes, Educational Technology
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Li, Xiaoyu; Xia, Jianping – Science Insights Education Frontiers, 2020
The rise of big data technology provides direction and support for the reform and development of education. Big data technology can realize the inventory management and effective dynamic monitoring of schools, students, and teachers. It is conducive to comprehensively and accurately controlling the development of teaching activities, injecting new…
Descriptors: Foreign Countries, Middle School Students, Data Analysis, Data Collection
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McKeown, Debra; Kimball, Kathleen; Ledford, Jennifer – Education and Treatment of Children, 2015
Young writers, especially students with disabilities, have difficulty writing complete essays, and when asked to revise often make only surface-level changes. Individualized feedback may lead to gains in writing achievement, but finding class time for feedback is difficult. Using a multiple probe across participants design, the effectiveness of…
Descriptors: Asynchronous Communication, Feedback (Response), Audio Equipment, Elementary School Students