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Parton, Becky Sue – TechTrends: Linking Research and Practice to Improve Learning, 2017
Glass Vision 3D was a grant-funded project focused on developing and researching a Google Glass app that would allowed young Deaf children to look at the QR code of an object in the classroom and see an augmented reality projection that displays an American Sign Language (ASL) related video. Twenty five objects and videos were prepared and tested…
Descriptors: Deafness, Computer Oriented Programs, American Sign Language, Focus Groups
Burstein, Jill; Shore, Jane; Sabatini, John; Moulder, Brad; Holtzman, Steven; Pedersen, Ted – ETS Research Report Series, 2012
In the United States, English learners (EL) often do not have the academic language proficiency, literacy skills, cultural background, and content knowledge necessary to succeed in kindergarten through 12th grade classrooms. This leads to large achievement gaps. Also, classroom texts are often riddled with linguistically unfamiliar elements,…
Descriptors: English Language Learners, Scaffolding (Teaching Technique), Educational Technology, Computer Oriented Programs