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Xin Gong; Weiqi Xu; Ailing Qiao; Zhixia Li – Journal of Computer Assisted Learning, 2025
Background: Robot programming can simultaneously cultivate learners' computational thinking (CT) and spatial thinking (ST). However, there is a noticeable gap in research focusing on the micro-level development patterns of learners' CT and ST and their interconnections. Objectives: This study aims to uncover the intricate development patterns and…
Descriptors: Mental Computation, Thinking Skills, Skill Development, Robotics
Hao-Yue Jin; Maria Cutumisu – Education and Information Technologies, 2024
Computational thinking (CT) is considered to be a critical problem-solving toolkit in the development of every student in the digital twenty-first century. Thus, it is believed that the integration of deeper learning in CT education is an approach to help students transfer their CT skills beyond the classroom. Few literature reviews have mapped…
Descriptors: Computation, Thinking Skills, Problem Solving, Artificial Intelligence
Sun, Chongning; Clarke-Midura, Jody – Mentoring & Tutoring: Partnership in Learning, 2022
We developed a near-peer mentoring model for high school youth to mentor middle school youth on how to program using MIT App Inventor. The purpose of this study was to investigate: (a) the effectiveness of the near-peer mentoring model for the mentees; and (b) how the mentees' vicarious experience with the near-peer mentors led to changes in their…
Descriptors: Mentors, Peer Teaching, Models, High School Students
Amanda M. Meek – ProQuest LLC, 2023
Despite high scores and abilities, girls lose interest in science and math throughout middle school. According to the Bureau of Labor Statistics, jobs in the computer science research field will grow 19% by 2026; however, only 18% of the bachelor's degrees in computer science are earned by women in the United States (ComputerScience.org, 2021).…
Descriptors: Problem Solving, Creativity, Programming, Computer Science
Zhong, Baichang; Wang, Qiyun; Chen, Jie; Li, Yi – Journal of Educational Computing Research, 2016
Computational thinking (CT) is a fundamental skill for students, and assessment is a critical factor in education. However, there is a lack of effective approaches to CT assessment. Therefore, we designed the Three-Dimensional Integrated Assessment (TDIA) framework in this article. The TDIA has two aims: one was to integrate three dimensions…
Descriptors: Thinking Skills, Computation, Foreign Countries, Experiments
Yadav, Aman; Gretter, Sarah; Good, Jonathon – AERA Online Paper Repository, 2017
The gender gap in computer science is worst amongst any of the STEM fields. At the secondary school level, only 18.6% of AP computer science test-takers in the United States were girls. In order to address the persistent gender gaps in computer science, it is important to understand K-12 students' views about computer science and programming. The…
Descriptors: Computer Science, Sex Role, Gender Differences, Middle School Students
Mesiti, Leigh Ann; Parkes, Alana; Paneto, Sunewan C.; Cahill, Clara – Journal of Museum Education, 2019
"Building Computational Thinkers," a three-year research study, explored how educators and designers can most effectively support the development of computational thinking capacity, and how these learning experiences could be customized to meet the needs of different learners. This research study focused on three specific exhibit design…
Descriptors: Capacity Building, Thinking Skills, Middle School Students, High School Students
Pantic, Katarina; Clarke-Midura, Jody; Poole, Frederick; Roller, Jared; Allan, Vicki – Computer Science Education, 2018
Stereotypes people hold about computer scientists contribute to underrepresentation in computer science. Perceptions of computer scientists have historically been linked to males and a "nerd" culture, which can lead to lack of interest, particularly for girls. This article presents two studies conducted with two groups of middle…
Descriptors: Stereotypes, Computer Science, Disproportionate Representation, Gender Differences
Rachmatullah, Arif – ProQuest LLC, 2021
This dissertation conducted a science classroom intervention using two instructional approaches, computational modeling and paper-based pictorial modeling, in the context of food webs. A series of research papers were written on the impact of the intervention on students' attitudes and learning, and on teachers via professional development and…
Descriptors: Teaching Methods, Science Instruction, Food, Intervention
Jenson, Jennifer; Droumeva, Milena – Electronic Journal of e-Learning, 2016
While advances in game-based learning are already transforming educative practices globally, with tech giants like Microsoft, Apple and Google taking notice and investing in educational game initiatives, there is a concurrent and critically important development that focuses on "game construction" pedagogy as a vehicle for enhancing…
Descriptors: Media Literacy, Computation, Thinking Skills, Foreign Countries
Denner, Jill; Werner, Linda; Ortiz, Eloy – Computers & Education, 2012
Computer game programming has been touted as a promising strategy for engaging children in the kinds of thinking that will prepare them to be producers, not just users of technology. But little is known about what they learn when programming a game. In this article, we present a strategy for coding student games, and summarize the results of an…
Descriptors: Females, Computer Uses in Education, Computers, Programming
Ioannidou, Andri; Bennett, Vicki; Repenning, Alexander; Koh, Kyu Han; Basawapatna, Ashok – Online Submission, 2011
The iDREAMS project aims to reinvent Computer Science education in K-12 schools, by using game design and computational science for motivating and educating students through an approach we call Scalable Game Design, starting at the middle school level. In this paper we discuss the use of Computational Thinking Patterns as the basis for our…
Descriptors: Computer Science Education, Elementary Secondary Education, Student Motivation, Middle School Students
Ludi, Stephanie; Reichlmayr, Tom – ACM Transactions on Computing Education, 2011
This article describes an outreach program to broaden participation in computing to include more students with visual impairments. The precollege workshops target students in grades 7-12 and engage students with robotics programming. The use of robotics at the precollege level has become popular in part due to the availability of Lego Mindstorm…
Descriptors: High School Students, Visual Impairments, Middle School Students, Outreach Programs