Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 2 |
Descriptor
Author
| Basawapatna, Ashok | 1 |
| Bennett, Vicki | 1 |
| Chen, Jie | 1 |
| Ioannidou, Andri | 1 |
| Koh, Kyu Han | 1 |
| Li, Yi | 1 |
| Repenning, Alexander | 1 |
| Wang, Qiyun | 1 |
| Zhong, Baichang | 1 |
Publication Type
| Journal Articles | 1 |
| Reports - Evaluative | 1 |
| Reports - Research | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
| Middle Schools | 2 |
| Elementary Education | 1 |
| Elementary Secondary Education | 1 |
| Grade 6 | 1 |
| Intermediate Grades | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Zhong, Baichang; Wang, Qiyun; Chen, Jie; Li, Yi – Journal of Educational Computing Research, 2016
Computational thinking (CT) is a fundamental skill for students, and assessment is a critical factor in education. However, there is a lack of effective approaches to CT assessment. Therefore, we designed the Three-Dimensional Integrated Assessment (TDIA) framework in this article. The TDIA has two aims: one was to integrate three dimensions…
Descriptors: Thinking Skills, Computation, Foreign Countries, Experiments
Ioannidou, Andri; Bennett, Vicki; Repenning, Alexander; Koh, Kyu Han; Basawapatna, Ashok – Online Submission, 2011
The iDREAMS project aims to reinvent Computer Science education in K-12 schools, by using game design and computational science for motivating and educating students through an approach we call Scalable Game Design, starting at the middle school level. In this paper we discuss the use of Computational Thinking Patterns as the basis for our…
Descriptors: Computer Science Education, Elementary Secondary Education, Student Motivation, Middle School Students

Peer reviewed
Direct link
