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Tuba Ketenci; Brendan Calandra; Jonathan Cohen; Maggie Renken; Nurjamal Chonoeva – Journal of Research on Technology in Education, 2023
The goal of this study was to examine how two groups of middle school students' self-efficacy, interest, goal orientation, and prior experience related to evidence of their building upon existing ideas and code in digital artifacts they created using MIT's App Inventor, a computational practice that Brennan and Resnick (2012) identified as…
Descriptors: Middle School Students, Coding, Computer Science Education, Self Efficacy
Monika Mladenovic; Žana Žanko; Goran Zaharija – Journal of Educational Computing Research, 2024
The use of a pedagogical approach mediated transfer with the bridging method has been successful in facilitating the transitions from block-based to text-based programming languages. Nevertheless, there is a lack of research addressing the impact of this transfer on programming misconceptions during the transition. The way programming concepts are…
Descriptors: Programming, Misconceptions, Teaching Methods, Computer Science Education
Steven Floyd – Canadian Journal of Science, Mathematics and Technology Education, 2023
In this article, the relatively new phenomenon of integrating coding and computer science (CS) related concepts and skills into the K-8 grades is analysed through a comparative analysis of related provincial curriculum initiatives in Canada. First, provincial K-8 curricula that include coding and CS related concepts and skills are identified, as…
Descriptors: Foreign Countries, Elementary Schools, Middle Schools, Coding
Karen Woo; Garry Falloon – Computer Science Education, 2025
Background and context: Coding and computational thinking are often taught through integrated curricula, despite a paucity of classroom-based research on their effectiveness. Objective: To investigate evidence of learning resulting from cross-curricular coding tasks in middle-school classrooms, and the school environment factors that impact upon…
Descriptors: Coding, Computer Science Education, Curriculum Development, Thinking Skills
Zdawczyk, Christina; Varma, Keisha – Computer Science Education, 2023
Background and Context: A continued gender disparity has driven a need for effective interventions for recruiting girls to computer science. Prior research has demonstrated that middle school girls hold beliefs and attitudes that keep them from learning computer science, which can be mitigated through classroom design. Objective: This study…
Descriptors: Females, Computer Science Education, Gender Differences, Student Attitudes
Gorman, Garry; McKelvey, Nigel; Dowling, Thomas C. – International Journal of Game-Based Learning, 2022
This paper describes a growth mind-set intervention with Junior Cycle Coding students in a disadvantaged school in Ireland. This intervention builds on the work of O'Rourke et al. (2016) and applies findings to a computer programming setting where gamification is used to incentivise growth mind-set behaviour in students learning to code. Data…
Descriptors: Game Based Learning, Coding, Computer Science Education, Disadvantaged Schools
Meghan L. McSherry; Becca A. Leininger; Maria L. Johnson; AnnMarie P. Thomas; Susan Outlaw; Douglas C. Orzolek – Journal of Science Education for Students with Disabilities, 2024
The purpose of this research project was to design, deliver, and informally assess the content and methodology of an introductory online course for the educators of Deaf and Hard of Hearing students (N=20) that focused on the block-based coding language, Scratch. Prior work by The Playful Learning Lab examined various STEM resources and their…
Descriptors: Deafness, Hard of Hearing, Online Courses, Summer Programs
Kimberly E. Beck; Jessica F. Shumway; Patrick Ocran; Jody Clarke-Midura; Mimi Recker – International Journal of Education in Mathematics, Science and Technology, 2025
Expansive Framing (EF) is a theory and an instructional technique to facilitate connections between content and contexts. We employed EF as an approach to create a series of integrated mathematics and computer science (CS) lessons, using digital technology as a tool to leverage shared mathematical and computational ideas. We used deductive…
Descriptors: Mathematics Instruction, Computer Science Education, Grade 5, Elementary School Teachers
Shim, Hyoyoung; Lee, Hyangeun – Education and Information Technologies, 2022
Virtual reality (VR) technology is playing a crucial role in the changing paradigm of education. In many cases, however, VR technology is not being taught because of the lack of relevant educational content at middle and high school levels. This study investigates the effect of design education using VR-based coding on students' competence and…
Descriptors: Design, Computer Simulation, Coding, Competence
Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
Amy Hutchison; Qi Si; Jamie Colwell; Erdogan Kaya; Eileen Jakeway; Brittany Miller; Kristie Gutierrez; Kelly Regan; Anna Evmenova – Journal of Computer Assisted Learning, 2025
Background: In recent years, computer science education has emerged as a necessary part of school curricula for students of all ages. With such momentum in this direction, it is essential that program designers, educators, and researchers ensure that computer science education is designed to be inclusive, effective, and engaging for all students.…
Descriptors: Coding, Instruction, Scaffolding (Teaching Technique), Literacy
The Effect of Block-Based Programming on the Computational Thinking Skills of Middle School Students
Gunbatar, Mustafa Serkan; Turan, Baris – Online Submission, 2019
The aim of the study was to determine the effect of the programming instruction process carried out by using mBlock programming tool on the students' computational thinking skills. The study design was one group pretest-post-test experimental design. Study group was consisted of 82 students enrolled to a secondary school in Edremit district of Van…
Descriptors: Foreign Countries, Middle School Students, Computer Science Education, Programming
Roslyn Arlin Mickelson; Ian Mikkelsen; Mohsen Dorodchi; Bojan Cukic; Caitlin Petro; Zelaya Al Ayeisha; Shakayla Alston; Anthony Teddy; Myat Win; Sandra Wiktor; Barry Sherman; Jeffrey Cook – School Community Journal, 2024
Students from underrepresented populations--females, working class, and youth from marginalized racial/ethnic groups--are less likely than their middle-class Asian and White male peers to study computer science (CS) in college. The dearth of CS undergraduates from these groups contributes to projected labor force shortages. Sources of the dilemma…
Descriptors: Middle School Students, Computer Science Education, Partnerships in Education, Minority Group Students
Kwon, Kyungbin; Cheon, Jongpil – International Journal of Computer Science Education in Schools, 2019
Although teachers need to assess computational thinking (CT) for computer science education in K-12, it is not easy for them to evaluate students' programs based on the perspective. The purpose of this study was to investigate students' CT skills reflected in their Scratch programs. The context of the study was a middle school coding club where…
Descriptors: Computer Science Education, Computation, Thinking Skills, Coding
Brady, Corey; Vogelstein, Lauren; Gresalfi, Melissa; Knowe, Madison – North American Chapter of the International Group for the Psychology of Mathematics Education, 2021
STEM integration holds significant promise for supporting students in making connections among ideas and ways of thinking that might otherwise remain "siloed." Nevertheless, activities that integrate disciplines can present challenges to learners. In particular, they can require students to shift epistemological framing, demands that can…
Descriptors: Mathematics Instruction, Computer Science Education, STEM Education, Coding
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