Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Author
Albert, Jennifer | 1 |
Andrews, Ashley | 1 |
Blanton, Melanie | 1 |
Carnahan, Christopher D. | 1 |
Fukawa-Connelly, Tim | 1 |
Jocius, Robin | 1 |
Joshi, Deepti | 1 |
O'Byrne, Ian | 1 |
Robinson, Richard | 1 |
Silverman, Jason | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Dissertations/Theses -… | 1 |
Education Level
Junior High Schools | 3 |
Middle Schools | 3 |
Secondary Education | 3 |
High Schools | 2 |
Elementary Education | 1 |
Elementary Secondary Education | 1 |
Grade 7 | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jocius, Robin; O'Byrne, Ian; Blanton, Melanie; Albert, Jennifer; Joshi, Deepti; Robinson, Richard; Andrews, Ashley – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2021
This article describes the Infusing Computing project, a 4-year study designed to support middle and high school teachers in infusing computational thinking (CT) into their disciplinary teaching. Due to the COVID-19 pandemic, weeklong workshops held in summer 2020 were shifted to a virtual format and utilized emerging technology tools, synchronous…
Descriptors: Computer Literacy, Faculty Development, Pandemics, COVID-19
Fukawa-Connelly, Tim; Silverman, Jason – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2015
This paper explores student interactions from the Virtual Math Teams-With-GeoGebra Project, a computer-supported collaborative learning environment that allows individuals to interact, collaborate, and discuss user-created dynamic mathematics objects. Previous studies of virtual math teams have focused on the coconstruction of a joint problem…
Descriptors: Mathematics Skills, Mathematical Logic, Persuasive Discourse, Asynchronous Communication
Carnahan, Christopher D. – ProQuest LLC, 2012
Online learning has seen an explosive growth at the K-12 level, however little research has used an experimental design approach to specifically examine the outcomes of delivery methods. This study examines what effect learning in an immersive learning environment (virtual world) has on student achievement and satisfaction with the lesson. To…
Descriptors: Online Courses, Educational Technology, Teaching Methods, Delivery Systems