Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 6 |
Descriptor
Source
Computer Assisted Language… | 2 |
Australasian Journal of… | 1 |
International Journal of… | 1 |
Language Learning & Technology | 1 |
Malaysian Online Journal of… | 1 |
Author
Alias, Norlidah | 1 |
Chen, Ming-Puu | 1 |
Chin, Chee Kuen | 1 |
Dewitt, Dorothy | 1 |
Hong, Jon-Chao | 1 |
Hsu, Jesse | 1 |
Hu, Ying | 1 |
Hwang, Ming-Yueh | 1 |
Lan, Yu-Ju | 1 |
Li, Gege | 1 |
Lin, Pei-Hsin | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 5 |
Reports - Descriptive | 1 |
Tests/Questionnaires | 1 |
Education Level
Middle Schools | 6 |
Junior High Schools | 4 |
Secondary Education | 4 |
Elementary Education | 3 |
Grade 8 | 2 |
Grade 5 | 1 |
Grade 9 | 1 |
High Schools | 1 |
Intermediate Grades | 1 |
Audience
Location
China | 2 |
Taiwan | 2 |
Malaysia | 1 |
Singapore | 1 |
United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ye, Zhonglin; Yang, Yanlin; Meng, Lei; Li, Gege; Wang, Zhaoyang; Zhao, Haixing – International Journal of Information and Communication Technology Education, 2023
This article first put forward the educational application of immersive virtual laboratories for the problems of poor spatial thinking ability and weak hands-on operation ability. Second, aiming at the problems of a lack of excellent backbone teachers and insufficient educational information equipment, a Tibetan-Chinese bilingual immersion virtual…
Descriptors: Computer Simulation, Educational Technology, Bilingual Education, Sino Tibetan Languages
Pei, Ng Mun; Alias, Norlidah; Dewitt, Dorothy – Malaysian Online Journal of Educational Sciences, 2023
Virtual reality has been found of great potential to develop intercultural communicative competence and as an effective tool to incorporate intercultural learning principles into engaging lessons in second language education. In this study, Intercultural Communicative Competence Virtual Reality (IC2VR) is a module that employs VR technology to…
Descriptors: Elementary School Students, Student Attitudes, Computer Simulation, Intercultural Communication
Hong, Jon-Chao; Hwang, Ming-Yueh; Tai, Kai-Hsin; Lin, Pei-Hsin – Computer Assisted Language Learning, 2021
Remote association requires players to use their mental transformation to identify objects' relationships by activating knowledge application. A Chinese Remote Association game was designed (example question: [characters omitted], where the answer is [character omitted]) to explore learners' cognitive and affective effects, and then eighth grade…
Descriptors: Computer Games, Grade 8, Telecommunications, Handheld Devices
Lan, Yu-Ju; Lyu, Bo-Ning; Chin, Chee Kuen – Language Learning & Technology, 2019
This study aimed at enhancing the Mandarin essay writing by learners of Chinese as a second language (CSL) in Singapore by using authentic contexts in Second Life (SL). The participants were students in two classes of eighth graders from a junior high school in Singapore, and the study lasted for 5 weeks. A quasiexperimental design was adopted by…
Descriptors: Mandarin Chinese, Second Language Instruction, Essays, Grade 8
Chen, Ming-Puu; Wang, Li-Chun; Zou, Di; Lin, Shu-Yuan; Xie, Haoran; Tsai, Chin-Chung – Computer Assisted Language Learning, 2022
Augmented reality (AR) deepens learning interactions by imposing digital information on top of physical settings. This study implemented an AR-enhanced theme-based contextualized learning and aimed to examine the effects of captions (non-caption, English caption and Chinese caption) and English proficiency (less proficient and proficient) on…
Descriptors: Visual Aids, Teaching Methods, Instructional Effectiveness, English (Second Language)
Zheng, Dongping; Schmidt, Matthew; Hu, Ying; Liu, Min; Hsu, Jesse – Australasian Journal of Educational Technology, 2017
The purpose of this research was to explore the relationships between design, learning, and translanguaging in a 3D collaborative virtual learning environment for adolescent learners of Chinese and English. We designed an open-ended space congruent with ecological and dialogical perspectives on second language acquisition. In such a space,…
Descriptors: Virtual Classrooms, Educational Environment, Chinese, Language Acquisition