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Kenan Gökdag; Meriç Özgeldi; Ilker Yakin – International Journal of Mathematical Education in Science and Technology, 2023
This study investigates sixth-grade students' explorations of tessellations with Scratch through the mathematical aesthetics. For this purpose, the study analyzed the students' explorations by considering the roles of mathematical aesthetics identified by Sinclair (2004): generative, evaluative, and motivational role. Six middle-school students…
Descriptors: Grade 6, Aesthetics, Mathematics Instruction, Geometric Concepts
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Bachtiar, Rayendra Wahyu; Meulenbroeks, Ralph F. G.; van Joolingen, Wouter R. – Journal of Science Education and Technology, 2021
This article reports on a case study that aims to help students develop mechanistic reasoning through constructing a model based stop-motion animation of a physical phenomenon. Mechanistic reasoning is a valuable thinking strategy for students in trying to make sense of scientific phenomena. Ten ninth-grade students used stop-motion software to…
Descriptors: Secondary School Students, Grade 9, Physics, Science Process Skills
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McGrew, Sarah; Breakstone, Joel; Ortega, Teresa; Smith, Mark; Wineburg, Sam – Theory and Research in Social Education, 2018
To be an informed citizen in today's information-rich environment, individuals must be able to evaluate information they encounter on the Internet. However, teachers currently have limited options if they want to assess students' evaluations of digital content. In response, we created a range of short tasks that assess students' "civic online…
Descriptors: Information Sources, Internet, Computer Software, Student Attitudes
Shinas, Valerie Harlow – ProQuest LLC, 2012
Online texts present unique challenges to readers, requiring them to interact with texts in ways that differ from their interactions with static, print texts (Kress, 2003; 2010; McKenna, 2003; Reinking, 1998). Due to the multimodal, multilayered, and nonlinear nature of online texts, readers may also employ strategies when they read online,…
Descriptors: Reading Comprehension, Electronic Learning, Middle School Students, Grade 8
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Games, Alex – E-Learning and Digital Media, 2010
This article examines the language and literacy practices of middle-school children as they worked toward constructing their own computer games using "Gamestar Mechanic," a game intended to teach them key ways of thinking and communicating germane to the discourse of game designers. It examines the changes that took place in what previous work…
Descriptors: Educational Games, Protocol Analysis, Familiarity, Discourse Analysis