Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 3 |
Descriptor
Author
Foster, Aroutis | 1 |
Kposowa, Augustine J. | 1 |
San Pedro, Maria Ofelia Z. | 1 |
Shah, Mamta | 1 |
Valdez, Amanda D. | 1 |
Publication Type
Reports - Research | 3 |
Journal Articles | 2 |
Speeches/Meeting Papers | 1 |
Education Level
Middle Schools | 3 |
High Schools | 2 |
Junior High Schools | 2 |
Secondary Education | 2 |
Elementary Education | 1 |
Grade 4 | 1 |
Grade 5 | 1 |
Grade 9 | 1 |
Intermediate Grades | 1 |
Audience
Location
California | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
San Pedro, Maria Ofelia Z. – International Educational Data Mining Society, 2015
This dissertation research focuses on assessing student behavior, academic emotions, and knowledge from a middle school online learning environment, and analyzing their potential effects on decisions about going to college. Using students' longitudinal data ranging from their middle school, to high school, to postsecondary years, I leverage…
Descriptors: Learner Engagement, Psychological Patterns, Middle School Students, Student Behavior
Kposowa, Augustine J.; Valdez, Amanda D. – Journal of Educational Computing Research, 2013
Objectives: The primary objective of the study was to investigate the relationship between ubiquitous laptop use and academic achievement. It was hypothesized that students with ubiquitous laptops would score on average higher on standardized tests than those without such computers. Methods: Data were obtained from two sources. First, demographic…
Descriptors: Elementary School Students, Grade 4, Grade 5, Laptop Computers
Foster, Aroutis; Shah, Mamta – Journal of Educational Computing Research, 2015
There is a need for game-based learning frameworks that provide a lens for understanding learning experiences afforded in digital games. These frameworks should aim to facilitate game analyses, identification of learning opportunities, and support for learner experiences. This article uses the inquiry, communication, construction, and expression…
Descriptors: Educational Games, Computer Games, Computer Uses in Education, Learning Experience