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Cathy Weng; Kifle Kassaw; Pei-Shan Tsai; Tsai-Ju Lee – Education and Information Technologies, 2024
This study aimed to make and introduce a curriculum in Taiwan for fifth-grade students, merging Scratch animation with the Sustainable Development Goals (SDGs). The curriculum combined the Scratch Reflective AI digital learning platform with conventional teaching methods to assess its effect on students' empathy, self-efficacy, and scriptwriting…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Sustainable Development
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Novotny, Kristin – Online Submission, 2019
This article considers the epistemological consequences of interdisciplinary, collaborative pedagogy through the lens of a practitioner whose goal is to theorize and contextualize her practice. The author traces connections between interdisciplinary pedagogy and the idea of Making or makerspaces. Giving in-depth examples of interdisciplinary,…
Descriptors: Interdisciplinary Approach, Epistemology, Active Learning, Student Projects
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Novotny, Kristin – Journal of Interdisciplinary Studies in Education, 2019
This article considers the epistemological consequences of interdisciplinary, collaborative pedagogy through the lens of a practitioner whose goal is to theorize and contextualize her practice. The author traces connections between interdisciplinary pedagogy and the idea of Making or makerspaces. Giving in-depth examples of interdisciplinary,…
Descriptors: Design, Interdisciplinary Approach, Teaching Methods, Cooperative Learning
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Thomas, Kelli, Ed.; Huffman, Douglas, Ed. – IGI Global, 2020
The addition of the arts to STEM education, now known as STEAM, adds a new dimension to problem-solving within those fields, offering students tools such as imagination and resourcefulness to incorporate into their designs. However, the shift from STEM to STEAM has changed what it means for students to learn within and across these disciplines.…
Descriptors: STEM Education, Art Education, Educational Change, Barriers
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Bitz, Michael – SchoolArts: The Art Education Magazine for Teachers, 2008
The Comic Book Project (CBP) celebrates its eighth anniversary this year. The project, which just originated with one school in New York City, had grown to encompass thousands of students nationwide. The goal of the CBP is not to create comics the "Marvel way" or to develop the next Stan Lee. Rather, the goal is to give students the opportunity to…
Descriptors: Cartoons, Studio Art, Art Activities, Creativity
National Institute on Out-of-School Time, 2009
A "Promising Practice" is a system, process, or activity in a program that works and leads to good results. It is something that would work in other programs, if only they were aware about it. "Promising Practices" capture some of the most innovative, creative and successful ways that programs serve youth. This publication…
Descriptors: After School Programs, Youth, Program Effectiveness, Educational Innovation
Voss, Christina L. – ProQuest LLC, 2013
This mixed methods study combining a single-subject experimental design with an embedded case study focuses on the impact of a visual treatment on the handwritten and typed output of a struggling male writer during his 5th through 7th grades who has undergone a longitudinal remedial phase of two and a half years creating text-only material as well…
Descriptors: Cartoons, Novels, Oral Language, Mixed Methods Research