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Shin, Suhkyung; Cheon, Jongpil; Shin, Sungwon – Computers in the Schools, 2021
Incorporating computer science (CS) into K-12 education has been highlighted in recent years as an important way to promote computational thinking skills. The aim of this study was to investigate teachers' experiences with a new CS curriculum and address challenges to teachers during implementation. This study was designed to evaluate CS…
Descriptors: Teacher Attitudes, Middle School Teachers, Computer Science Education, Curriculum Implementation
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Northrup, Astrid K.; Burrows, Andrea C.; Slater, Timothy F. – Problems of Education in the 21st Century, 2022
Like much of the world, the United States is rapidly implementing the teaching of computer science into both primary and secondary school curricula. Uncovering what challenges U.S. schools in general--and rural U.S. schools in the unique environment of more mountainous regions of the U.S. in particular--face in implementing new curricula is not…
Descriptors: Identification, Curriculum Implementation, Barriers, Computer Science Education
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Akcaoglu, Mete; Dogan, Selcuk; Hodges, Charles B. – TechTrends: Linking Research and Practice to Improve Learning, 2022
In this paper, we describe the design, development, and implementation of a curriculum based on teaching computer science using an industry-standard game-design software: Unity 3D. We discuss the theoretical underpinnings of our instructional design process and steps we have taken to introduce complexity and maintain student motivation. We discuss…
Descriptors: Curriculum Design, Curriculum Development, Curriculum Implementation, Coding
Madeline Tate Hinckle – ProQuest LLC, 2023
As science becomes increasingly computationally intensive, the need for computational thinking (CT) and computer science (CS) practices in K-12 science education is becoming paramount. Incorporation of CT/CS practices in K-12 education can be seen in national standards and a variety of allied initiatives. One way to build capacity around an…
Descriptors: Middle School Students, Science Instruction, Computation, Thinking Skills
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Brush, Thomas; Ottenbreit-Leftwich, Anne; Kwon, Kyungbin; Karlin, Michael – Journal of Computers in Mathematics and Science Teaching, 2020
The focus of this research project was to examine how problem- based learning (PBL) impacts students' interest and knowledge in computer science (CS) at the elementary level. By focusing on a problem that emphasizes social activism, we hypothesized that PBL CS could increase interest for students. We employed an iterative design-based research…
Descriptors: Culturally Relevant Education, Curriculum Implementation, Problem Based Learning, Computer Science Education
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Johnson, Claire – Online Submission, 2017
"Game Maker" is widely used in UK secondary schools, yet under-researched in that context. This paper presents the findings of a qualitative case study that explores how authoring computer games using "Game Maker" can support the learning of basic programming concepts in a mainstream UK secondary setting. The research draws on…
Descriptors: Foreign Countries, Secondary School Students, Qualitative Research, Case Studies
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning