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Brandin Conrath; Amy Voss Farris; Scott McDonald – Journal of Science Education and Technology, 2025
The changing landscape of geoscience learning has initiated growing interest in engaging science learners with climate data. One approach to teaching climate is the application of broadly accessible digital science curricula, which often include data tools such as visualizations, data representations, and simulations embedded within digital…
Descriptors: Earth Science, Wildlife, Science Education, Climate
Lexi Xiaoduo Li – Journal of Psycholinguistic Research, 2024
The research aims to enhance the handling of modal verbs (MVs) in EFL textbooks by leveraging perspectives from corpora that include both native speakers' language data and the language data of individuals who are learning the language. To assess the authenticity of language in textbooks, an analysis between the native corpus and a collection of…
Descriptors: Textbook Evaluation, Textbook Content, Design, Native Speakers
Corrin, William; Zhu, Pei; Shih, Miki; Brown, Kevin Thaddeus, Jr.; Teres, Jed; Darrow, Catherine; Nichols, Austin; Lack, Kelly – National Center for Education Evaluation and Regional Assistance, 2022
These are the appendices for the report "The Effects of an Academic Language Program on Student Reading Outcomes." This study investigated WordGen Elementary, a program designed to improve fourth- and fifth-grade students' ability to understand and communicate academic language and their general reading skill. The program provider…
Descriptors: Academic Language, Reading Programs, Program Effectiveness, Reading Achievement
Xing, Wanli; Li, Chenglu; Chen, Guanhua; Huang, Xudong; Chao, Jie; Massicotte, Joyce; Xie, Charles – Journal of Educational Computing Research, 2021
Integrating engineering design into K-12 curricula is increasingly important as engineering has been incorporated into many STEM education standards. However, the ill-structured and open-ended nature of engineering design makes it difficult for an instructor to keep track of the design processes of all students simultaneously and provide…
Descriptors: Engineering Education, Design, Feedback (Response), Student Evaluation
Vieira, Camilo; Goldstein, Molly Hathaway; Purzer, Senay; Magana, Alejandra J. – Journal of Learning Analytics, 2016
Engineering design is a complex process both for students to participate in and for instructors to assess. Informed designers use the key strategy of conducting experiments as they test ideas to inform next steps. Conversely, beginning designers experiment less, often with confounding variables. These behaviours are not easy to assess in…
Descriptors: Engineering, Design, Experiments, Student Behavior
Bressler, Denise M.; Shane Tutwiler, M.; Bodzin, Alec M. – Educational Technology Research and Development, 2021
We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of School Scene Investigators, a forensic science game series for middle school students that utilizes mobile augmented reality. Played on mobile devices while exploring the school environment, School Scene…
Descriptors: Science Interests, Student Interests, Science Education, Educational Games
Clifford, Betsey A. – ProQuest LLC, 2016
The Massachusetts Department of Elementary and Secondary Education (DESE) released proposed Science and Technology/Engineering standards in 2013 outlining the concepts that should be taught at each grade level. Previously, standards were in grade spans and each district determined the method of implementation. There are two different methods used…
Descriptors: Middle Schools, Science Curriculum, Curriculum Design, Instructional Design
Rosenquist, Brooks A.; Henrick, Erin C.; Smith, Thomas M. – Journal of Education for Students Placed at Risk, 2015
The gap in achievement in mathematics between at-risk students and their more advantaged counterparts is a persistent problem of the U.S. education system. Although some research-based curricula and pedagogy have demonstrated promise in supporting students from diverse backgrounds to develop conceptual understanding and procedural fluency in…
Descriptors: Partnerships in Education, Theory Practice Relationship, Mathematics Instruction, Educational Quality
Glancy, Aran W.; Moore, Tamara J.; Guzey, Selcen; Smith, Karl A. – Journal of Pre-College Engineering Education Research, 2017
An understanding of statistics and skills in data analysis are becoming more and more essential, yet research consistently shows that students struggle with these concepts at all levels. This case study documents some of the struggles four groups of fifth-grade students encounter as they collect, organize, and interpret data and then ultimately…
Descriptors: Academic Achievement, Data Analysis, STEM Education, Grade 5
Kerr, Deirdre – Journal of Educational Data Mining, 2015
This study uses information about in-game strategy use, identified through cluster analysis of actions in an educational video game, to make data-driven modifications to the game in order to reduce construct-irrelevant behavior. The examination of student strategies identified through cluster analysis indicated that (a) it was common for students…
Descriptors: Information Retrieval, Data Analysis, Video Games, Educational Games
Koparan, Timur; Güven, Bülent – International Journal of Mathematical Education in Science and Technology, 2015
The point of this study is to define the effect of project-based learning approach on 8th Grade secondary-school students' statistical literacy levels for data representation. To achieve this goal, a test which consists of 12 open-ended questions in accordance with the views of experts was developed. Seventy 8th grade secondary-school students, 35…
Descriptors: Foreign Countries, Middle School Students, Grade 8, Student Projects
Nordby, Anders; Øygardslia, Kristine; Sverdrup, Ulrik; Sverdrup, Harald – Electronic Journal of e-Learning, 2016
In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their…
Descriptors: Foreign Countries, Undergraduate Students, Educational Games, Sustainability
Guzey, S. Selcen; Moore, Tamara J.; Harwell, Michael; Moreno, Mario – Journal of Science Education and Technology, 2016
In many countries around the world, there has been an increasing emphasis on improving science education. Recent reform efforts in the USA call for teachers to integrate scientific and engineering practices into science teaching; for example, science teachers are asked to provide learning experiences for students that apply crosscutting concepts…
Descriptors: STEM Education, Middle School Students, Grade 7, Biological Sciences
Hillaire, Garron; Rappolt-Schlichtmann, Gabrielle; Ducharme, Kim – Journal of Learning Analytics, 2016
Prototype work can support the creation of data visualizations throughout the research and development process through paper prototypes with sketching, designed prototypes with graphic design tools, and functional prototypes to explore how the implementation will work. One challenging aspect of data visualization work is coordinating the expertise…
Descriptors: Visual Learning, Educational Theories, Visualization, Computer Graphics
Chen, Chih-Ming; Wang, Jung-Ying; Chen, Yong-Ting; Wu, Jhih-Hao – Interactive Learning Environments, 2016
To reduce effectively the reading anxiety of learners while reading English articles, a C4.5 decision tree, a widely used data mining technique, was used to develop a personalized reading anxiety prediction model (PRAPM) based on individual learners' reading annotation behavior in a collaborative digital reading annotation system (CDRAS). In…
Descriptors: Reading Strategies, Prediction, Models, Quasiexperimental Design