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Hedges, Sarai; Harkness, Shelly Sheats; Given, Kim – Middle Grades Research Journal, 2022
In this article we report on middle school students' understanding of concepts related to the second step of the statistical problem-solving process, study design: create a plan and collect data. Students participated in an open-ended statistics lesson involving nonexperimental study design. For this research we analyzed the students' discourse…
Descriptors: Middle School Students, Concept Formation, Research Design, Data Collection
C. F. J. Pols; P. J. J. M. Dekkers; M. J. de Vries – Physical Review Physics Education Research, 2023
This small-scale, qualitative study uses educational design research to explore how focusing on argumentation may contribute to students' learning to engage in inquiry independently. Understanding inquiry as the construction of a scientifically cogent argument in support of a claim may encourage students to develop personal reasons for adhering to…
Descriptors: Persuasive Discourse, Science Instruction, Inquiry, Secondary School Students
Corrin, William; Zhu, Pei; Shih, Miki; Brown, Kevin Thaddeus, Jr.; Teres, Jed; Darrow, Catherine; Nichols, Austin; Lack, Kelly – National Center for Education Evaluation and Regional Assistance, 2022
These are the appendices for the report "The Effects of an Academic Language Program on Student Reading Outcomes." This study investigated WordGen Elementary, a program designed to improve fourth- and fifth-grade students' ability to understand and communicate academic language and their general reading skill. The program provider…
Descriptors: Academic Language, Reading Programs, Program Effectiveness, Reading Achievement
Bressler, Denise M.; Shane Tutwiler, M.; Bodzin, Alec M. – Educational Technology Research and Development, 2021
We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of School Scene Investigators, a forensic science game series for middle school students that utilizes mobile augmented reality. Played on mobile devices while exploring the school environment, School Scene…
Descriptors: Science Interests, Student Interests, Science Education, Educational Games
Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2019
For the forty-second time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains papers dealing…
Descriptors: Educational Technology, Electronic Learning, Technology Uses in Education, Teaching Methods
Clifford, Betsey A. – ProQuest LLC, 2016
The Massachusetts Department of Elementary and Secondary Education (DESE) released proposed Science and Technology/Engineering standards in 2013 outlining the concepts that should be taught at each grade level. Previously, standards were in grade spans and each district determined the method of implementation. There are two different methods used…
Descriptors: Middle Schools, Science Curriculum, Curriculum Design, Instructional Design
Koedinger, Kenneth R.; McLaughlin, Elizabeth A. – International Educational Data Mining Society, 2016
Many educational data mining studies have explored methods for discovering cognitive models and have emphasized improving prediction accuracy. Too few studies have "closed the loop" by applying discovered models toward improving instruction and testing whether proposed improvements achieve higher student outcomes. We claim that such…
Descriptors: Educational Research, Data Collection, Task Analysis, Cognitive Processes
Nordby, Anders; Øygardslia, Kristine; Sverdrup, Ulrik; Sverdrup, Harald – Electronic Journal of e-Learning, 2016
In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their…
Descriptors: Foreign Countries, Undergraduate Students, Educational Games, Sustainability
Tran, Kelly M. – E-Learning and Digital Media, 2016
In this study, I discuss the need to increase girls' involvement with game design due to the numerous benefits that engaging in this practice might have. In particular, I discuss the tool Twine, an accessible and relatively easy-to-use platform for creating text-based games. I provide an overview of the tool and its potential benefits for…
Descriptors: Elementary School Students, Middle School Students, Preadolescents, Early Adolescents
An, Yun-Jo – Educational Technology Research and Development, 2016
Only a limited number of research studies have investigated how students design educational computer games and its impact on student learning. In addition, most studies on educational game design by students were conducted in the areas of mathematics and science. Using the qualitative case study approach, this study explored how seventh graders…
Descriptors: Case Studies, Educational Games, Computer Games, Design
Sao Pedro, Michael A.; Gobert, Janice D.; Baker, Ryan S. – Grantee Submission, 2014
We explore in this paper if automated scaffolding delivered via a pedagogical agent within a simulation can help students acquire data collection inquiry skills. Our initial analyses revealed that such scaffolding was effective for helping students who initially did not know two specific skills, designing controlled experiments and testing stated…
Descriptors: Automation, Scaffolding (Teaching Technique), Intelligent Tutoring Systems, Data Collection
Bermingham, Aaron – Geographical Education, 2016
This study analysed the extent to which student-led inquiry is supported by fieldwork booklet design. Roberts' (2003) framework for learning through inquiry was used as lens for analysing the presence of student-led inquiry in the design of nine fieldwork booklets. Observations of teaching practice from two fieldwork activities were also analysed…
Descriptors: Geography Instruction, Inquiry, Active Learning, Field Studies
Mintrop, Rick – Harvard Education Press, 2016
At the heart of the effort to enact and scale up successful school reforms is the need for more robust links between research and practice. One promising approach is design development, a methodology widely used in other fields and only recently adapted to education, which offers a disciplined process for identifying practical problems, assessing…
Descriptors: Educational Improvement, Equal Education, Case Studies, Research and Development
Ayar, Mehmet C.; Yalvac, Bugrahan – International Journal of Education in Mathematics, Science and Technology, 2016
In this paper, we discuss the individuals' "roles", "responsibilities", and "routine activities", along with their "goals" and "intentions" in two different contexts--a school science context and a university research context--using sociological lenses. We highlight the distinct characteristics of…
Descriptors: STEM Education, Instructional Design, Science Education, Student Role
Blackwell, Deborah – ProQuest LLC, 2013
The main purpose of this qualitative research was to discover the effects of problem-based learning on a fifth grade language arts classroom. The secondary purpose was to examine how receptive fifth grade students were to a new way of learning. In this descriptive study, a group of nine students created an alternate reality game as part of a…
Descriptors: Problem Based Learning, Language Arts, Elementary School Students, Grade 5