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Lo´pez-Ferna´ndez, Mari´a del Mar; Gonza´lez-Garci´a, Francisco; Franco-Mariscal, Antonio Joaqui´n – Journal of Chemical Education, 2021
The social dimension of chemistry is relevant and present in numerous socio-scientific issues, for example, the use of plastics. These issues can be covered at school by implementing strategies such as role-playing, which allow different perspectives to be understood, thereby helping to promote changes in attitude. This paper presents a…
Descriptors: Plastics, Chemistry, Educational Games, Role Playing
Chaney, Philip L.; Doukopoulos, Lindsay – Geography Teacher, 2018
Sustainability is an important topic of discussion in geography as society faces increasing challenges from depletion of natural resources and degradation of the natural environment (Yates 2012; Goudie 2013). A primary goal of educators is to prepare students to address complex issues such as these in their personal lives and professional careers.…
Descriptors: Sustainability, Geography Instruction, Active Learning, Water
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Worth, Paula – Teaching History, 2014
Paula Worth presents in this article a means of challenging students' tendency to generalise even when they know that they should not. How can teachers encourage their students to say something meaningful about the past while avoiding making unwarranted generalisations? Worth takes teachers through the process of planning her own enquiry designed…
Descriptors: Generalization, History Instruction, Inquiry, Teaching Methods
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Hilliard, Lacey J.; Buckingham, Mary H.; Geldhof, G. John; Gansert, Patricia; Stack, Caroline; Gelgoot, Erin S.; Bers, Marina U.; Lerner, Richard M. – Applied Developmental Science, 2018
Video games have the potential to be contexts for moral learning. We investigated whether "Quandary," a video game designed to promote ethical thinking and moral considerations for decision-making, would help promote positive skills such as perspective taking and empathy in adolescents. We examined the effect of playing…
Descriptors: Perspective Taking, Decision Making, Educational Games, Video Games
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Rosen, Brittany; McNeill, Elisa Beth; Wilson, Kelly – Health Educator, 2014
Would You Rather (WYR), with a Sexual Health Twist! teaching technique uses two youth games, "Would you rather…" and Twister®, to actively engage students in developing decision-making skills regarding human sexuality. Utilizing the "Would you rather" choices, the teacher provides a short scenario with two difficult choices.…
Descriptors: Health Education, Teaching Methods, Learning Activities, Educational Games
Cutumisu, Maria; Chin, Doris B.; Schwartz, Daniel L. – International Association for Development of the Information Society, 2014
We introduce an educational game-based assessment that measures the choices students make while learning. We present Posterlet, a game designed to assess students' choices to seek negative feedback and to revise, in which students learn graphical design principles while creating posters. We validate our game-based assessment approach with three…
Descriptors: Evaluation Methods, Video Games, Decision Making, Feedback (Response)
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Barnes, Tiffany, Ed.; Chi, Min, Ed.; Feng, Mingyu, Ed. – International Educational Data Mining Society, 2016
The 9th International Conference on Educational Data Mining (EDM 2016) is held under the auspices of the International Educational Data Mining Society at the Sheraton Raleigh Hotel, in downtown Raleigh, North Carolina, in the USA. The conference, held June 29-July 2, 2016, follows the eight previous editions (Madrid 2015, London 2014, Memphis…
Descriptors: Data Analysis, Evidence Based Practice, Inquiry, Science Instruction
Sampson, Demetrios G., Ed.; Spector, J. Michael, Ed.; Ifenthaler, Dirk, Ed.; Isaias, Pedro, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the 11th International Conference on Cognition and Exploratory Learning in the Digital Age (CELDA 2014), October 25-27, 2014, which has been organized by the International Association for Development of the Information Society (IADIS) and endorsed by the Japanese Society for Information and Systems in…
Descriptors: Conference Papers, Teaching Methods, Technological Literacy, Technology Uses in Education