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Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
Torrey Trust; Robert Maloy; Viacheslav Yurchenkov – International Journal of Designs for Learning, 2023
In this paper, we discuss the design and development of an eBook titled "Building Democracy for All: Interactive Explorations of Government and Civic Life," which serves as an open educational resource for the eighth-grade Massachusetts social studies curriculum standards. This design case offers an example of an interactive,…
Descriptors: Open Educational Resources, Electronic Books, Grade 8, Social Studies
Oflaz, Gülçin – Educational Policy Analysis and Strategic Research, 2023
If chosen carefully according to teaching purposes and incorporated into the curriculum, games can enhance teaching and learning. The use of didactic games while teaching maths can support students' motivation and performance during the lesson. Therefore, educational games should be preferred in maths classes as an alternative teaching method. In…
Descriptors: Educational Games, Preservice Teachers, Mathematics Teachers, Models