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Blom, Nicolaas; Bogaers, Alfred – International Journal of Technology and Design Education, 2020
One of the characteristics of the twenty-first century is the increase in the information sources available to designers to make their design decisions. However, current verbal protocol analysis methods and theoretical frameworks do not explain how internal and external information sources contribute to novice designers' moment-to-moment thought…
Descriptors: Information Sources, STEM Education, Design, Protocol Analysis
Kesler, Ted; Tinio, Pablo P. L.; Nolan, Brian T. – Reading & Writing Quarterly, 2016
This article reports on an action research project with 9 eighth-grade special education students in a self-contained classroom in an urban public school. The 1st author, in collaboration with the classroom teacher (3rd author), taught the students a critical media literacy framework to explore popular culture websites. Students learned to analyze…
Descriptors: Critical Literacy, Media Literacy, Popular Culture, Web Sites
Martinez, Angel; Lasser, Jon – Journal of Creativity in Mental Health, 2013
The process of creating child-developed board games in a counseling setting may promote social, emotional, and behavioral development in children. Using this creative approach, counselors can actively work with children to address referred concerns and build skills that may generalize outside of counseling sessions. A description of the method is…
Descriptors: Special Education, Children, Adolescents, Grade 6