Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Design | 2 |
Middle School Students | 2 |
Problem Solving | 2 |
Sequential Approach | 2 |
Accuracy | 1 |
After School Programs | 1 |
Computer Games | 1 |
Computer Simulation | 1 |
Cooperative Learning | 1 |
Decision Making | 1 |
Dialogs (Language) | 1 |
More ▼ |
Author
Publication Type
Journal Articles | 1 |
Reports - Descriptive | 1 |
Reports - Research | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Junior High Schools | 2 |
Middle Schools | 2 |
Secondary Education | 2 |
Audience
Location
North Carolina (Raleigh) | 1 |
Thailand | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Changtong, Nidawan; Maneejak, Nantakarn; Yasri, Pratchayapong – International Journal of Educational Methodology, 2020
STEM education is a pedagogical philosophy which aims to draw the interrelationship between science, technology, engineering and mathematics to solve complex problems in real life situations. In order to use STEM education to foster students' learning, the researchers designed STEM activities for middle school students related to the concept of…
Descriptors: Foreign Countries, STEM Education, Middle School Students, Learning Activities
Min, Wookhee; Wiggins, Joseph B.; Pezzullo, Lydia G.; Vail, Alexandria K.; Boyer, Kristy Elizabeth; Mott, Bradford W.; Frankosky, Megan H.; Wiebe, Eric N.; Lester, James C. – International Educational Data Mining Society, 2016
Recent years have seen a growing interest in intelligent game-based learning environments featuring virtual agents. A key challenge posed by incorporating virtual agents in game-based learning environments is dynamically determining the dialogue moves they should make in order to best support students' problem solving. This paper presents a…
Descriptors: Prediction, Models, Intelligent Tutoring Systems, Computer Simulation