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Showing 1 to 15 of 18 results Save | Export
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Rayner Bin Tangkui; Tan Choon Keong – Anatolian Journal of Education, 2023
This study aims to investigate the effect of using Minecraft on Year 5 pupils' higher-order thinking skills (HOTS) in fractional problems-solving. A quasi-experimental pretest and posttest non-equivalent groups design was used. The study sample involved 65 Year 5 pupils from two intact classes which consists of 31 pupils as the treatment group and…
Descriptors: Video Games, Thinking Skills, Fractions, Problem Solving
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Kansoy, Merve Berika; Sert-Cibik, Ayse – Journal of Education in Science, Environment and Health, 2023
The aim of this study is to investigate the effects of guided inquiry activities supported by digital stories in the 6th grade science lesson on students' attitudes towards inquiry. The method of the study was determined as the embedded design, one of the mixed method research designs. 27 students from a public school located in the countryside…
Descriptors: Student Attitudes, Inquiry, Story Telling, Computer Uses in Education
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Pramathevan, G. Sundari; Fraser, Barry J. – Learning Environments Research, 2020
Because there has been very little past research into gifted students' science learning environments, especially in Singapore, we selected from four established questionnaires six learning environment scales that are consistent with Van Tassel-Baska and Stambaugh's guidelines for gifted education. These scales were modified slightly to enhance…
Descriptors: Foreign Countries, Academically Gifted, Educational Environment, Science Instruction
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Pruden, Manning; Kerkhoff, Shea N.; Spires, Hiller A.; Lester, James – Reading & Writing Quarterly, 2017
The aim of this study was to explore how "Narrative Theatre," a narrative-centered digital learning environment, supported the writing processes of 3 struggling adolescent male writers. We utilized a multicase study approach to capture 3 sixth-grade participants' experiences with the digital learning environment before, during, and after…
Descriptors: Writing Achievement, Writing Improvement, Writing Processes, Males
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Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
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Paraskeva-Hadjichambi, Demetra; Hadjichambis, Andreas Ch.; Korfiatis, Konstantinos – International Journal of Environmental and Science Education, 2015
The present study incorporated a scaffolding decision making procedure on an authentic environmental socio-scientific issue and investigated how students' decisions are intertwined with their values. Computer-based activities provided necessary information and allowed for the consideration of multiple aspects of the issue, the study of the effects…
Descriptors: Foreign Countries, Elementary School Students, Grade 6, Scaffolding (Teaching Technique)
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Ahn, June; Beck, Austin; Rice, John; Foster, Michelle – AERA Open, 2016
In this article, we present analyses from a researcher-practitioner partnership in the District of Columbia Public Schools, where we are exploring the impact of educational software on students' academic achievement. We analyze a unique data set that combines student-level information from the district with data of student usage of a mathematics…
Descriptors: Public Schools, Urban Schools, Computer Software, Computer Uses in Education
European Commission, 2014
The 2013 European Commission Communication on Opening up Education underlined the importance of solid evidence to assess developments and take full advantage of the impact of technology on education, and called for sustained effort and international cooperation to improve our knowledge-base in this area. The International Computer and Information…
Descriptors: Foreign Countries, Computer Literacy, Information Literacy, Educational Policy
Fonger, Nicole L. – ProQuest LLC, 2012
Representational fluency (RF) includes an ability to interpret, create, move within and among, and connect tool-based representations of mathematical objects. Taken as an indicator of conceptual understanding, there is a need to better support school algebra students' RF in learning environments that utilize both computer algebra systems…
Descriptors: Mathematics Instruction, Algebra, Mathematical Concepts, Computer Uses in Education
Purcell, Kristen; Heaps, Alan; Buchanan, Judy; Friedrich, Linda – Pew Research Center, 2013
A survey of Advanced Placement and National Writing Project teachers shows that digital tools are widely used in their classrooms and professional lives. Yet, many of these high school and middle school teachers worry about digital divides when it comes to their students' access to technology, and those who teach low-income students face obstacles…
Descriptors: Technology Uses in Education, Computer Use, Secondary School Teachers, Middle School Teachers
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Ben-David Kolikant, Yifat – Educational Technology & Society, 2009
Today's students were born into a world of digital technology. We investigated the impact of computers and the Internet on the learning preferences of students whose schools do not use this technology in class, specifically, (a) the usability they attributed to the technology for tasks requiring the processing of information; and (b) their…
Descriptors: Student Attitudes, High School Students, History Instruction, Student Surveys
Doyle, Amy E. – ProQuest LLC, 2009
Using a theoretical framework of adolescent social capital, this study examines what one middle school does or does not do to help the students at the school make friends and acquaintances. After reviewing the related literature on adolescent social capital, social network theory, social goal motivation, and best practices middle school…
Descriptors: Middle Schools, Social Networks, Social Capital, Educational Environment
Donovan, Loretta; Hartley, Kendall; Strudler, Neal – Journal of Research on Technology in Education, 2007
Many schools are initiating projects that place laptop computers into the hands of each student and teacher in the school. These projects entail a great deal of planning and investment by all involved. The teachers in these schools are faced with significant challenges as they prepare for teaching in classrooms where every student has a computer.…
Descriptors: Educational Environment, Computers, Adoption (Ideas), Teacher Attitudes
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Dunleavy, Matt; Dexter, S.; Heinecke, W. F. – Journal of Computer Assisted Learning, 2007
The purpose of this study was to document typical use and configuration of 1:1 computing in two schools focusing on the added value and unique challenges these uses present. A qualitative case study design was used in two middle schools (sixth, seventh and eighth grade) in the south-eastern United States purposefully selected for their 1:1…
Descriptors: Middle Schools, Computers, Teacher Effectiveness, Classroom Techniques
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Martin, Stewart – International Journal on School Disaffection, 2007
How welcome parents and carers feel at their children's school seems likely to have a significant influence on the degree to which they and their children engage with its educational programme. The ethos of the school and the nature of the classroom environment as determined by teachers are therefore significant and continuing features of its…
Descriptors: Participant Observation, Classroom Environment, Teacher Attitudes, Educational Technology
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