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Jiang, Shiyan – Educational Technology & Society, 2023
The field of STEM education calls for a nuanced understanding of participation as participation measured by attendance provides limited information about student learning. This multiple case study contributes to a nuanced understanding of youth's participation trajectories in a multimodal composition project. In the project, fifth to eighth grade…
Descriptors: STEM Education, Student Participation, Grade 5, Grade 6
Amber Simpson; Jing Yang; Adam Maltese – Journal of Pre-College Engineering Education Research, 2024
Research has consistently highlighted the importance of promoting child-parent interactions. In this essay, we describe the development of MAKEngineering kits that provide collaborative learning experiences for children in Grades 2-6 to engage in engineering design tasks with members of their families in their home environment. First, we present…
Descriptors: Instructional Design, Engineering Education, Cooperative Learning, Elementary School Science
Li, Jiansheng; Lin, Yuyu; Sun, Mingzhu; Shadiev, Rustam – Interactive Learning Environments, 2023
This study examined whether socially shared regulation of learning (SSRL) enhances students' algorithmic thinking performance, promotes learning participation and improves students' learning attitudes through game-based collaborative learning. The students learned algorithmic knowledge and completed programing tasks using Kodu, a new visual…
Descriptors: Cooperative Learning, Game Based Learning, Educational Environment, Algorithms
Hwang, Gwo-Jen; Chang, Shao-Chen; Song, Yanjie; Hsieh, Min-Chuan – Journal of Computer Assisted Learning, 2021
Scholars have suggested that flipped learning can be enhanced by designing effective in-class learning activities to improve students' higher order thinking skills. Problem posing has been recognized as such a learning strategy that has great potential for improving students' higher order thinking skills. However, it has been reported as a…
Descriptors: Flipped Classroom, Educational Environment, Electronic Learning, Concept Mapping
Zach, Sima; Cohen, Rona; Arnon, Michal – Physical Educator, 2020
This study compared the effect of the cooperative learning and direct instruction models on the motivational climate in physical education lessons. Participants were 121 seventh-grade students. The Achievement Orientation Scale examined learners' perceptions of the motivational climate in physical education lessons. One teacher taught a class of…
Descriptors: Cooperative Learning, Direct Instruction, Student Motivation, Physical Education
Aljarrah, Ayman; Towers, Jo – North American Chapter of the International Group for the Psychology of Mathematics Education, 2021
In this article we show how students' productive struggle on a mathematical task can lead to collective mathematical creativity. We use observable (co)actions and interactions from a video record that features three Grade 6 students in a problem-solving session to document the emergence of collective creativity leading to a solution. We discuss…
Descriptors: Mathematics Instruction, Creativity, Task Analysis, Video Technology
Ardiyani, Shila Majid; Gunarhadi; Riyadi – Journal of Education and Learning (EduLearn), 2019
One objective of mathematics learning is to solve problem and to communicate idea to get a solution. Human life is inseparable from social activity, including cooperation. Similarly, in mathematics learning sometimes students need friends to discuss with in solving mathematics problem. Cooperative learning model can be an alternative to bridge the…
Descriptors: Cooperative Learning, Teaching Methods, Mathematics Education, Elementary School Students
Wright, Christopher G. – Urban Education, 2019
This exploratory design experiment investigates Black male youth's participation in a science-learning environment designed to conceptualize the practice of critique as improvisational performance. The research highlights the young men's deployment of a linguistic practice, signifying, used to co-construct and enact the practice of collaborative…
Descriptors: Cooperative Learning, Creative Activities, African American Students, Males
Eysink, Tessa H. S.; van Dijk, Alieke M.; de Jong, Ton – Educational Technology Research and Development, 2020
This paper describes the development of the BE COOL! learning environment that gives all children, gifted and non-gifted, the opportunity to learn at a level matching their specific needs and abilities within the social context of regular education. BE COOL! uses the ability-adjusted jigsaw method, in which children of varying ability levels work…
Descriptors: Electronic Learning, Academically Gifted, Inclusion, Educational Environment
Olofson, Mark W.; Downes, John M.; Petrick Smith, Carmen; LeGeros, Life; Bishop, Penny A. – RMLE Online: Research in Middle Level Education, 2018
Reforms to support and expand personalized learning increasingly are being introduced in middle schools across the United States. Personalization, as enacted in response to these reforms, encourages teachers to implement many practices that long have been recommended by advocates of middle grades philosophy. To better understand the practices of…
Descriptors: Teaching Methods, Individualized Instruction, Faculty Development, Middle School Teachers
Reis, Rosa Maria – International Association for Development of the Information Society, 2019
Web2.0 platforms are allowed to implement worlds completely virtual through technological devices, where the user has the ability to be anywhere anytime and can do almost anything you can imagine. These worlds allow to rediscover the senses through the use of technology. The virtual space can be used to bring students and teachers to this space…
Descriptors: Cooperative Learning, Educational Technology, Mathematics Instruction, Grade 5
Kim, Young Rae; Moore, Tamara J. – Journal of Educational Research and Practice, 2019
A theoretical model of metacognition in complex modeling activities has been developed based on existing frameworks, by synthesizing the reconceptualization of metacognition at multiple levels by looking at the three sources that trigger metacognition. Using the theoretical model as a framework, this multiple-case study explores students'…
Descriptors: Metacognition, Problem Solving, Cooperative Learning, Mathematical Models
Champion, Dionne N.; Tucker-Raymond, Eli; Millner, Amon; Gravel, Brian; Wright, Christopher G.; Likely, Rasheda; Allen-Handy, Ayana; Dandridge, Tikyna M. – Information and Learning Sciences, 2020
Purpose: The purpose of this paper is to explore the designed cultural ecology of a hip-hop and computational science, technology, engineering, and mathematics (STEM) camp and the ways in which that ecology contributed to culturally sustaining learning experiences for middle school youth. In using the principles of hip-hop as a CSP for design, the…
Descriptors: STEM Education, Culturally Relevant Education, Dance Education, Interdisciplinary Approach
Broza, Orit; Kolikant, Yifat Ben-David – International Journal of Game-Based Learning, 2020
This study focuses on the interactions between students, their peers, their teacher, and digital game-based multiple supports provided by a rich learning environment designed in order to promote meaningful mathematics among low-achieving students. Attempting to identify which aspects of the setting facilitated meaningful learning and which were…
Descriptors: Game Based Learning, Computer Games, Simulated Environment, Low Achievement
Bressler, Denise M.; Shane Tutwiler, M.; Bodzin, Alec M. – Educational Technology Research and Development, 2021
We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of School Scene Investigators, a forensic science game series for middle school students that utilizes mobile augmented reality. Played on mobile devices while exploring the school environment, School Scene…
Descriptors: Science Interests, Student Interests, Science Education, Educational Games