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Higgins, Traci; Mokros, Jan; Rubin, Andee; Sagrans, Jacob – Teaching Statistics: An International Journal for Teachers, 2023
In the context of an afterschool program in which students explore relatively large authentic datasets, we investigated how 11- to 14-year old students worked with categorical variables. During the program, students learned to use the Common Online Data Analysis Platform (CODAP), a statistical analysis platform specifically designed for middle and…
Descriptors: Classification, After School Programs, Data Analysis, Middle School Students
Jane Watson; Noleine Fitzallen; Ben Kelly – Mathematics Education Research Journal, 2024
Incorporating an evidence-based approach in STEM education using data collection and analysis strategies when learning about science concepts enhances primary students' discipline knowledge and cognitive development. This paper reports on learning activities that use the nature of viscosity and the power of informal statistical inference to build…
Descriptors: Elementary School Students, Grade 5, STEM Education, Statistics
Aisling M. Leavy; Mairéad Hourigan; Michelle Fitzpatrick – Statistics Education Research Journal, 2024
Children require access to high-quality statistics education to develop the skills to participate in a technological and data-reliant workforce. This study consisted of a five-lesson integrated STEM unit designed to develop the statistical literacy of 62 6th-grade (11-12 years old) emerging bilingual (EB) learners. Learning was situated in the…
Descriptors: Grade 6, Statistics Education, Bilingual Students, Science and Society
Karimov, Ayaz; Saarela, Mirka; Kärkkäinen, Tommi – International Educational Data Mining Society, 2023
Within the last decade, different educational data mining techniques, particularly quantitative methods such as clustering, and regression analysis are widely used to analyze the data from educational games. In this research, we implemented a quantitative data mining technique (clustering) to further investigate students' feedback. Students played…
Descriptors: Student Attitudes, Feedback (Response), Educational Games, Information Retrieval
Jung, Hyunyi; Son, Ji-Won; Ji-Yeong, I – Mathematics Teacher: Learning and Teaching PK-12, 2022
Data reasoning and digital literacy skills, especially the ability to find, represent, and accurately interpret the relevant data, are critical in workplaces and lifetime experiences. Given the importance of developing data reasoning skills from learners' experiences, this article aims to describe teacher and student actions that contributed to…
Descriptors: COVID-19, Pandemics, Relevance (Education), Mathematics Instruction
Prior-Grosch, Ariadne; Woodruff, Karen – Science Teacher, 2022
Fall 2020 presented myriad challenges for teachers trying to plan curricula to meet students' social-emotional and learning needs following an unprecedented spring and summer of isolation and loss due to the pandemic caused by SARS-CoV-2 (Rivera and Wallace 2020). The result of creative planning and adjusting of curricula for remote instruction…
Descriptors: COVID-19, Pandemics, School Closing, Distance Education
Koparan, Timur – International Journal of Mathematical Education in Science and Technology, 2019
The Fatih Project in Turkey has improved software in mathematics teaching such as data analysis software. As a result, the need to inquire into the efficiency of computer-supported learning environments has emerged. This study aims to examine the effect of dynamic data analysis software-supported learning environments on secondary school students'…
Descriptors: Foreign Countries, Computer Software, Educational Technology, Technology Uses in Education
Shute, Valerie; Rahimi, Seyedahmad; Smith, Ginny – Grantee Submission, 2019
Well-designed digital games hold promise as effective learning environments. However, designing games that support both learning and engagement without disrupting flow is quite tricky. In addition to including various game design features (e.g., interactive problem solving, adaptive challenges, and player control of gameplay) to engage players,…
Descriptors: Physics, Science Instruction, Educational Games, Educational Technology
Moltudal, Synnøve; Høydal, Kjetil; Krumsvik, Rune Johan – Designs for Learning, 2020
Adaptive Learning Technologies (ALT) and Learning Analytics (LA) are expected to contribute to the customisation and personalisation of pupil learning by continually calibrating and adjusting pupils' learning activities towards their skill and competence levels. The overall aim of the study presented in this paper was to obtain a comprehensive…
Descriptors: Educational Technology, Technology Uses in Education, Data Collection, Data Analysis
Liu, Ran; Davenport, Jodi; Stamper, John – International Educational Data Mining Society, 2016
The increasing use of educational technologies in classrooms is producing vast amounts of process data that capture rich information about learning as it unfolds. The field of educational data mining has made great progress in using log data to build models that improve instruction and advance the science of learning. Thus far, however, the…
Descriptors: Educational Technology, Data Analysis, Automation, Data
Koh, Elizabeth; Jonathan, Christin; Tan, Jennifer Pei-Ling – Education Sciences, 2019
Networked learning provides opportunities for learners to develop their critical thinking, an important 21st century competency, through dialogue with fellow learners to consider other perspectives and negotiate and critique ideas and arguments. However, much extant literature has not examined networked learning environments among younger learners…
Descriptors: Critical Thinking, Secondary School Students, Intervention, Social Networks
Nordby, Anders; Øygardslia, Kristine; Sverdrup, Ulrik; Sverdrup, Harald – Electronic Journal of e-Learning, 2016
In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their…
Descriptors: Foreign Countries, Undergraduate Students, Educational Games, Sustainability
San Pedro, Maria Ofelia Z.; Baker, Ryan S.; Heffernan, Neil T. – Technology, Knowledge and Learning, 2017
Middle school is an important phase in the academic trajectory, which plays a major role in the path to successful post-secondary outcomes such as going to college. Despite this, research on factors leading to college-going choices do not yet utilize the extensive fine-grained data now becoming available on middle school learning and engagement.…
Descriptors: Educational Technology, Technology Uses in Education, Middle Schools, Postsecondary Education
Sorensen, Lucy C. – Educational Administration Quarterly, 2019
Purpose: In an era of unprecedented student measurement and emphasis on data-driven educational decision making, the full potential for using data to target resources to students has yet to be realized. This study explores the utility of machine-learning techniques with large-scale administrative data to identify student dropout risk. Research…
Descriptors: At Risk Students, Dropouts, Data Collection, Data Analysis
Naresh, Nirmala; Royce, Bridget – Mathematics Teaching in the Middle School, 2013
The game of Plinko offers students an exciting real-world example of the applications of probability and data analysis. The Common Core State Standards for Mathematics (CCSSI 2010) and the Guidelines for Assessment in Statistics Education (GAISE) (Franklin et al. 2007) suggest that students in grades 6-8 be given ample opportunities to engage in…
Descriptors: Mathematics Instruction, Probability, Data Analysis, Educational Games