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Matthieu Cisel – Canadian Journal of Education, 2024
Over the last decade, teachers in France have been increasingly pressured to use digital learning environments, and to shift from grade-based to skill-based assessment. Educational dashboards, which measure student input electronically, could foster such a transition by providing insights into learners' performances. However, such dashboards could…
Descriptors: Foreign Countries, Computer Assisted Testing, Summative Evaluation, Elementary School Students
Jane Watson; Noleine Fitzallen; Ben Kelly – Mathematics Education Research Journal, 2024
Incorporating an evidence-based approach in STEM education using data collection and analysis strategies when learning about science concepts enhances primary students' discipline knowledge and cognitive development. This paper reports on learning activities that use the nature of viscosity and the power of informal statistical inference to build…
Descriptors: Elementary School Students, Grade 5, STEM Education, Statistics
Wright, Suzie; Watson, Jane; Smith, Caroline; Fitzallen, Noleine – Teaching Science, 2021
Life would not be possible without plants. Plants supply food to many organisms (including people), produce oxygen, absorb carbon dioxide from the air, provide products for human use, and homes for many other living things. It is not surprising, therefore, that plant growth is a familiar topic in the primary school science curriculum. This paper…
Descriptors: Science Instruction, Plants (Botany), Grade 6, STEM Education
K. Brigid Flannery; Mimi McGrath Kato; Angus Kittelman; Nadia Katul Sampson; Kent McIntosh – Behavioral Disorders, 2024
The purpose of this study was to provide initial evidence of the effectiveness of Check-In/Check-Out-High School (CICO-HS) on high school student outcomes. Check-In/Check-Out-High School is a version of CICO, an established Tier 2 intervention designed to improve student academic and social behavior, adapted to increase effectiveness and…
Descriptors: High School Students, Intervention, Positive Behavior Supports, Program Effectiveness
Maher, Damian; Buchanan, John – Technology, Pedagogy and Education, 2021
Schools are increasingly pivoting to the use of digital technologies to support both teaching and learning. In this study, the educational use of 360-degree video in the primary school classroom is investigated, focusing on a platform that was developed by an Australian university, which incorporates a chat function as well as an analytics tool.…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Elementary School Teachers
Shute, Valerie; Rahimi, Seyedahmad; Smith, Ginny – Grantee Submission, 2019
Well-designed digital games hold promise as effective learning environments. However, designing games that support both learning and engagement without disrupting flow is quite tricky. In addition to including various game design features (e.g., interactive problem solving, adaptive challenges, and player control of gameplay) to engage players,…
Descriptors: Physics, Science Instruction, Educational Games, Educational Technology
Moltudal, Synnøve; Høydal, Kjetil; Krumsvik, Rune Johan – Designs for Learning, 2020
Adaptive Learning Technologies (ALT) and Learning Analytics (LA) are expected to contribute to the customisation and personalisation of pupil learning by continually calibrating and adjusting pupils' learning activities towards their skill and competence levels. The overall aim of the study presented in this paper was to obtain a comprehensive…
Descriptors: Educational Technology, Technology Uses in Education, Data Collection, Data Analysis
Koh, Elizabeth; Jonathan, Christin; Tan, Jennifer Pei-Ling – Education Sciences, 2019
Networked learning provides opportunities for learners to develop their critical thinking, an important 21st century competency, through dialogue with fellow learners to consider other perspectives and negotiate and critique ideas and arguments. However, much extant literature has not examined networked learning environments among younger learners…
Descriptors: Critical Thinking, Secondary School Students, Intervention, Social Networks
Kitchenham, Andrew – Australian Journal of Indigenous Education, 2017
This three-year research study examined the influence of interactive technologies on the math achievement of Indigenous students in Years 4, 5, 6 and 7 technology-equipped classrooms in a rural elementary school in British Columbia, Canada. Using a mixed-methods approach, the researcher conducted semistructured interviews and collected math…
Descriptors: Indigenous Populations, Preferences, Educational Technology, Interaction
Nordby, Anders; Øygardslia, Kristine; Sverdrup, Ulrik; Sverdrup, Harald – Electronic Journal of e-Learning, 2016
In 2013 Hedmark University College conducted a research project where students from a game development project/study program developed and tested a Pervasive Game for learning as part of a class in System Thinking. The overall game goal was to teach Sustainability through System Thinking, and to give the students a real world experience with their…
Descriptors: Foreign Countries, Undergraduate Students, Educational Games, Sustainability
San Pedro, Maria Ofelia Z.; Baker, Ryan S.; Heffernan, Neil T. – Technology, Knowledge and Learning, 2017
Middle school is an important phase in the academic trajectory, which plays a major role in the path to successful post-secondary outcomes such as going to college. Despite this, research on factors leading to college-going choices do not yet utilize the extensive fine-grained data now becoming available on middle school learning and engagement.…
Descriptors: Educational Technology, Technology Uses in Education, Middle Schools, Postsecondary Education
Sorensen, Lucy C. – Educational Administration Quarterly, 2019
Purpose: In an era of unprecedented student measurement and emphasis on data-driven educational decision making, the full potential for using data to target resources to students has yet to be realized. This study explores the utility of machine-learning techniques with large-scale administrative data to identify student dropout risk. Research…
Descriptors: At Risk Students, Dropouts, Data Collection, Data Analysis
Siman, Nina; Goldenberg, Shifra M.; Gold, Thomas – Research Alliance for New York City Schools, 2014
A major focus of the booming education technology sector is on products that aim to help teachers improve classroom practice. For their part, districts must figure out which of these resources will be most useful to schools. In New York City, the Department of Education developed its own Achievement Reporting and Innovation System (ARIS), which…
Descriptors: Educational Technology, Technology Uses in Education, Information Systems, Urban Schools
Dempsey, Christopher; Bodzin, Alec; Cirucci, Lori; Anastasio, David; Sahagian, Dork – Science Scope, 2012
In this article, the authors describe an investigative activity in which their eighth-grade students reconstructed past environmental change in the New England area using data from lake varves in central Vermont to examine evidence of climate change. The investigation uses an authentic paleoclimate record (Ridge 2011) from the Pleistocene epoch,…
Descriptors: Climate, Science Education, Grade 8, Environmental Education
Pombo, Lúcia; Carlos, Vânia; Loureiro, Maria João – International Journal of Research in Education and Science, 2016
The AGIRE project is a partnership between the University of Aveiro, a consortium comprising 26 companies related to teaching and learning, and one School Grouping, with the financial support of QREN. The project is embedded into the Edulab concept (school laboratories with technological equipment, as tablets, laptops, whiteboards, and educational…
Descriptors: Technology Integration, Partnerships in Education, Consortia, School Business Relationship