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DelPiano, Dylan – Technology and Engineering Teacher, 2021
The Buck Institute for Education defines Project-Based Learning as, "a teaching method in which students gain knowledge and skills by working for an extended period of time to investigate and respond to an authentic, engaging, and complex question, problem, or challenge." (What is PBL, 2020). The idea behind this teaching technique is to…
Descriptors: Active Learning, Student Projects, Electronic Learning, Middle School Students
Zhang, Di; Hwang, Gwo-Jen – Journal of Educational Computing Research, 2023
Project-based learning (PBL) aims to foster students' problem-solving ability and collaboration by engaging them in completing a project in teams. Researchers have indicated the importance of guiding students to make comparisons and reflection during the process of project-based learning. Therefore, the present research proposed a peer…
Descriptors: Student Projects, Active Learning, Peer Evaluation, Problem Solving
Yang, Kai-Hsiang; Chen, Hsiao-Hua – Interactive Learning Environments, 2023
Many studies have confirmed that digital game-based learning can effectively improve students' learning motivation and that properly integrating learning strategies into digital games can effectively improve students' learning achievement. However, rare research has been considered the long-term effect of learning retention. In the current study,…
Descriptors: Active Learning, Learning Strategies, Electronic Learning, Game Based Learning
Patel, Chintan H. – ProQuest LLC, 2023
The purpose of this Action Research study is to examine the current teaching methods in the virtual education setting and see how professional ideologies of educators may be influenced when introduced to new knowledge. The current education model heavily favors preparing for standardized tests, which the researcher contends is not an accurate…
Descriptors: Teaching Methods, Electronic Learning, Ideology, Computer Assisted Testing
Yilmaz, Yusuf; Açikgül Firat, Esra – Malaysian Online Journal of Educational Technology, 2023
This study aims to determine the predictive effect of attitudes toward digital technologies, gender, grade level, and internet usage time on project based virtual learning qualifications (PBVLQ) of secondary school students. The research design is a predictive correlational study. The sample of the research was 703 6th, 7th and 8th grade students…
Descriptors: Secondary School Students, Active Learning, Student Projects, Electronic Learning
Alessio Castiglione – International Association for Development of the Information Society, 2023
The Edu-social Algorithm research project aims to construct a micro-pedagogical, experimental, digital research action to create a methodological model using the functions and algorithms found in social media used by Generation Alpha (specifically Instagram). The project is the manifestation of an explorative research path seeking to alter the…
Descriptors: Social Media, Handheld Devices, Telecommunications, Digital Literacy
Nguyen, Lan Thi; Kanjug, Issara; Lowatcharin, Grichawat; Manakul, Theeradej; Poonpon, Kornwipa; Sarakorn, Weerachai; Somabut, Anucha; Srisawasdi, Niwat; Traiyarach, Saksuriya; Tuamsuk, Kulthida – SAGE Open, 2023
Digital learning ecosystem plays important roles for transforming teaching classroom into learning community. This article used a mixed method to (1) explore the teaching and learning activities and components of a digital learning ecosystem through eighteen in-depth interviews and six observation classroom teachings of three subjects (English,…
Descriptors: Electronic Learning, Ecology, High Schools, Foreign Countries
Lai, Ting-Ling; Lin, You-Sheng; Chou, Chi-Yin; Yueh, Hsiu-Ping – Journal of Educational Computing Research, 2022
The study aims to evaluate the effectiveness of an inquiry-based virtual reality (VR) science lab used in junior high school science classes. The "Scientific Investigation VR Lab" ("SIVRLAB") is designed for 9th-grade students to learn about electrochemical cells. It is situated in a guided problem-solving context, where…
Descriptors: Curriculum Evaluation, Inquiry, Active Learning, Electronic Learning
Cirkony, Connie; Tytler, Russell; Hubber, Peter – Educational Technology Research and Development, 2022
Inquiry-based representation-focused approaches in science education have shown promising outcomes when students engage in knowledge building via an active process of constructing, coordinating, and evaluating representations. To date, much of the existing research around these approaches has taken place in pre-digital classrooms, but the…
Descriptors: Science Education, Science Instruction, Inquiry, Active Learning
Julie Tomczak – ProQuest LLC, 2023
This action research study aimed to find ways to adjust my practice by incorporating inquiry-based, science activities and virtual simulations to improve student conceptual understanding of physical and chemical changes. A multi-lesson, curricular intervention combining inquiry-based activities and virtual simulations was developed using…
Descriptors: Computer Simulation, Grade 5, Science Instruction, Active Learning
Zhong, Cheng; Lyu, Keyi – SAGE Open, 2022
During the COVID-19 pandemic, online learning has experienced increasing utilization and poses new challenges for schoolteachers to engage students. Project-based Learning (PBL) is widely acknowledged as an effective pedagogy for motivating and involving students. However, few studies have examined scaffolds that facilitate student engagement in…
Descriptors: Foreign Countries, Scaffolding (Teaching Technique), Middle School Students, Learner Engagement
Muzana, Syarifah Rahmiza; Jumadi; Wilujeng, Insih; Yanto, Bagus Endri; Mustamin, Abdul Aziz – International Journal of Evaluation and Research in Education, 2021
The aim of the research was to determine the effectivity of implementation of e-learning science, technology, engineering, and mathematics (E-STEM) project-based learning model in teaching science to improve information, communication, and technology (ICT) literacy and problem solving. The study adopted quasi-experimental non-equivalent control…
Descriptors: Electronic Learning, STEM Education, Active Learning, Student Projects
Karina Valariie Anne Mariadas; Farrah Dina Yusop – Curriculum and Teaching, 2024
The purpose of this study was to evaluate that project-based learning results in learners to be intrinsically motivated when learning History. Three methods were implemented in this study, namely role playing, poster-making and mixed projects (i.e., role playing and poster-making). To further enhance the understanding of intrinsic motivation, the…
Descriptors: Foreign Countries, Active Learning, Student Projects, History Instruction
Tapsuri, Viriyaporn; Polyiem, Titiworada – Journal of Educational Issues, 2022
The current study aims to investigate factors affecting the online learning anxiety of preadolescent learners during COVID-19 prevention policy. The study was designed with a survey approach. The participants were 181 grade 6 students in a public school in Thailand selected by Yamane's sampling method. During the data collection, Thai educational…
Descriptors: Electronic Learning, Distance Education, Anxiety, Preadolescents
Korkman, Nurullah; Metin, Mustafa – Journal of Science Learning, 2021
This study aims to specify the effect of inquiry-based collaborative learning and inquiry-based online collaborative learning methods on students' success and permanent learning. In this quantitative study, a pre-test post-test non-equalized control group model of quasi-experimental design has been used. The study's sample comprises 64 students,…
Descriptors: Active Learning, Inquiry, Cooperative Learning, Electronic Learning