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Zhihao Cui; Oi-Lam Ng; Morris Siu-yung Jong; Xiaojing Weng – Journal of Computer Assisted Learning, 2025
Background: Amidst the increasing application of online education in the post-COVID era, new challenges in student engagement have emerged. However, most studies on online engagement have adopted macro-level approaches and relied on self-report measures of retrospective engagement. Few have examined micro-level engagement in terms of real-time and…
Descriptors: Middle School Students, Learner Engagement, Attention, Synchronous Communication
Yuqin Yang; Zhizi Zheng; Jing Wang; Daner Sun – Education and Information Technologies, 2024
This study extends the community of inquiry (CoI) framework and empowerment theory by exploring the relationships between motivational variables, CoI variables, learning presence, and empowerment. We added motivational beliefs (growth mindset, self-efficacy, and task value) as associated variables and learning presence (online self-regulation) as…
Descriptors: Motivation, Self Management, Cognitive Processes, Correlation
Antje Boomgaarden; Katharina Loibl; Timo Leuders – Interactive Learning Environments, 2023
PS-I learning approaches with an initial problem-solving phase (PS) followed by an instruction phase (I) can be optimised by providing adaptive (individualised) instruction that builds on students' problem-solving products. A computer-based implementation of both phases offers the possibility of adaptivity at the transition from the…
Descriptors: Computer Assisted Instruction, Technology Uses in Education, Fractions, Educational Environment
K. Ann Renninger; Gertraud Benke; Ricardo Böheim; Julien Corven; Maria Consuelo De Dios; Maeve R. Hogan; Moe Htet Kyaw; Ana G. Michels; Marina Nakayama; Pablo E. Torres; Helena Werneck; Feven Yared – Frontline Learning Research, 2025
Collaborative problem solving (CPS) has been shown to both engage and benefit students' learning of mathematics. However, there is evidence that group work is not always easy to facilitate, in part because educators lack details about learners' engagement during group work: the processes of problem solving involved, and how these are engaged. In…
Descriptors: Cooperative Learning, Middle School Students, Problem Solving, Mathematics Education
Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Many studies have incorporated concept maps into digital games to enable learners to make connections between subject concepts in the game. However, most learners do not associate spontaneously with the thematic concepts in the game but need to be facilitated by effective scaffolding mechanisms to reconceptualize the learning process and content.…
Descriptors: Concept Mapping, Game Based Learning, Learning Strategies, Grade 7
Sheng-Kuei Hsu; Yuling Hsu – International Journal of Science and Mathematics Education, 2025
This study was conducted to optimize the designs of learning guides embedded in a computer-based simulation environment. The research was based on the Cognitive Theory of Multimedia Learning and Cognitive Load Theory. We investigated computer simulations under four conditions that combined representation and imagination learning strategies. This…
Descriptors: Geometry, Grade 5, Elementary School Students, Elementary School Mathematics
Zhong, Zheng; Wang, Jun; Deng, Yaxin; Jin, Shuaizhen; Feng, Sijia; Li, Ruining – Education and Information Technologies, 2023
Many studies have explored the effect of grouping and task distribution strategies in collaborative learning in the conventional condition, for example, grouping based on student's learning style, gender diversity, and motivation, but few studies have investigated the impact of heterogeneous grouping with mixed gender and ability factors and the…
Descriptors: Electronic Learning, Cooperative Learning, Group Dynamics, Grouping (Instructional Purposes)
Julie M. Amador; Ryan Gillespie; Cynthia Carson; Jennifer Kruger – Professional Development in Education, 2024
This paper describes an Online Teaching Lab model that incorporates elements of lesson study and studio model for teacher learning. We focus on changes in design and facilitation decisions of two specific Online Teaching Labs and study differences in teachers' verbal and written responses to better understand how the process supports teacher…
Descriptors: Faculty Development, Laboratories, Electronic Learning, Synchronous Communication
Jenny Yun-Chen Chan; Erin R. Ottmar; Hannah Smith; Avery H. Closser – Grantee Submission, 2022
To efficiently solve mathematical expressions and equations, students need to notice the systemic structure of mathematical expressions (e.g., inverse relation between 3 and 3 in 3 + 5 - 3). We examined how symbols--specifically variables versus numbers--and students' algebraic knowledge impacted seventh graders' problem-solving strategies and use…
Descriptors: Problem Solving, Algebra, Symbols (Mathematics), Knowledge Level
Lu Zhang; Yue Lei; Tim Pelton; Leslee Francis Pelton; Junjie Shang – Journal of Computer Assisted Learning, 2024
Background: Digital game-based learning (DGBL) has the potential to provide a gender inclusive learning environment for children. Objective: The present study aimed to explore gendered differences among primary school learners in grades three, four, and five within the context of game-based fraction learning from cognitive, motivational and…
Descriptors: Gender Differences, Game Based Learning, Mathematics Education, Electronic Learning
Shuaizhen Jin; Zheng Zhong; Kunyan Li; Chen Kang – Education and Information Technologies, 2024
This study utilizes a comparative experimental research method to investigate the effect of the Predict, Observe, Explain, and Evaluate (POEE) learning strategy in an immersive virtual environment (IVE) on two types of learners with different levels of prior knowledge. One type referred to as Highly Experienced and Knowledgeable (HEK) learners,…
Descriptors: Active Learning, Inquiry, Prior Learning, Electronic Learning
Chen, Chia-Chen; Huang, Po-Hao – Interactive Learning Environments, 2023
In order to explore whether STEAM education in combination with elementary school curriculums can help students' learning performance, this study developed a digital learning system. This digital learning system combined STEAM concepts with elements of gamebased learning. This study developed the curriculum content based on the unit of…
Descriptors: Art Education, STEM Education, Electronic Learning, Handheld Devices
Chen, Tien-Li; Lee, Yun-Chi; Hung, Chi-Sen – Education Sciences, 2022
This study focuses on "digital learning sheets" by exploring the effects of different design strategies of the digital learning sheet on visitors' motivation and learning outcomes. This study chose the woodcraft themed exhibition as a case study, adopting the learning sheet design principles proposed by Hooper-Greenhill in order to…
Descriptors: Museums, Learning Motivation, Outcomes of Education, Technology Uses in Education
Wu, Shu-Fen; Lu, Yu-Ling; Lien, Chi-Jui – Journal of Educational Computing Research, 2021
Previous studies measured flow states using students' self-reported experiences, resulting in issues regarding nonobjective and nonreal-time data. Thus, this study used an electroencephalogram (EEG) to measure the EEG-detected real-time flow states (EEG-Fs) of 30 students from the 4th and 5th grades. Their EEG measurements, self-reported…
Descriptors: Brain Hemisphere Functions, Diagnostic Tests, Student Attitudes, Grade 4
Wang, Cixiao; Fang, Ting; Miao, Rong – Journal of Computer Assisted Learning, 2018
In the increasing pervasiveness of today's digital society, mobile devices are changing the face of education. Students can interact with mobile devices in context-aware environment. This paper presents a mobile application based on expert system (Plant-E) for students to acquire knowledge about plant classification by answering decision-making…
Descriptors: Cognitive Processes, Difficulty Level, Electronic Learning, Handheld Devices
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