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Antje Boomgaarden; Katharina Loibl; Timo Leuders – Interactive Learning Environments, 2023
PS-I learning approaches with an initial problem-solving phase (PS) followed by an instruction phase (I) can be optimised by providing adaptive (individualised) instruction that builds on students' problem-solving products. A computer-based implementation of both phases offers the possibility of adaptivity at the transition from the…
Descriptors: Computer Assisted Instruction, Technology Uses in Education, Fractions, Educational Environment
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Mingyu Feng; Neil Heffernan; Kelly Collins; Cristina Heffernan; Robert F. Murphy – Grantee Submission, 2023
Math performance continues to be an important focus for improvement. The most recent National Report Card in the U.S. suggested student math scores declined in the past two years possibly due to COVID-19 pandemic and related school closures. We report on the implementation of a math homework program that leverages AI-based one-to-one technology,…
Descriptors: Homework, Artificial Intelligence, Computer Assisted Instruction, Feedback (Response)
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Sheng-Kuei Hsu; Yuling Hsu – International Journal of Science and Mathematics Education, 2025
This study was conducted to optimize the designs of learning guides embedded in a computer-based simulation environment. The research was based on the Cognitive Theory of Multimedia Learning and Cognitive Load Theory. We investigated computer simulations under four conditions that combined representation and imagination learning strategies. This…
Descriptors: Geometry, Grade 5, Elementary School Students, Elementary School Mathematics
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Fatma Akcan; Esma Aybike Bayir; Betül Coban – International Journal of Modern Education Studies, 2023
This research aims to examine the impact of interactive online learning material on students' self-efficacy, prepared for achievements related to "digital rights and responsibility" in the Social Studies and Information Technologies and Software course. The study design is a quasi-experimental design with a pretest-posttest paired…
Descriptors: Foreign Countries, Secondary School Students, Grade 7, Electronic Learning
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Rayner Bin Tangkui; Tan Choon Keong – Anatolian Journal of Education, 2023
This study aims to investigate the effect of using Minecraft on Year 5 pupils' higher-order thinking skills (HOTS) in fractional problems-solving. A quasi-experimental pretest and posttest non-equivalent groups design was used. The study sample involved 65 Year 5 pupils from two intact classes which consists of 31 pupils as the treatment group and…
Descriptors: Video Games, Thinking Skills, Fractions, Problem Solving
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Yangin Ersanli, Ceylan – Novitas-ROYAL (Research on Youth and Language), 2023
The incorporation of technology has revolutionized the education industry, with augmented reality (AR) being one of the emerging technologies that exhibit great potential in educational settings. This study examines the efficacy of AR in enhancing vocabulary learning and retention among young 5th-grade learners. This study was conducted with 56…
Descriptors: Computer Simulation, Story Telling, Vocabulary Development, Retention (Psychology)
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Huang, Xiaoxia; Mathews, Justin L.; Hsiao, E-Ling – Journal of Educators Online, 2022
The central research question of this empirical study was: How do student demographics, math self-efficacy, and math anxiety relate to and predict their choice of pedagogical agents serving as virtual math tutors? A total of 152 middle school students and 135 college students were surveyed on their perceived math self-efficacy, math anxiety, and…
Descriptors: Tutoring, Mathematics Instruction, Middle School Students, College Students
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Poitras, Eric; Butcher, Kirsten R.; Orr, Matthew; Hudson, Michelle A.; Larson, Madlyn – Interactive Learning Environments, 2022
This study mined student interactions with visual representations as a means to automate assessment of learning in a complex, inquiry-based learning environment. Log trace data of 143 middle school students' interactions with an interactive map in Research Quest (an inquiry-based, online learning environment) were analyzed. Students used the…
Descriptors: Middle School Students, Electronic Learning, Maps, Science Instruction
Yusuf Canbolat; Rebeca Arndt – Annenberg Institute for School Reform at Brown University, 2024
A concerning number of middle and high school students lack fundamental reading skills in the United States. One common way schools address this issue is by supporting those students with computer-assisted instruction. This study evaluates the causal effect of one such computer-assisted instruction intervention on English Language Arts achievement…
Descriptors: Computer Assisted Instruction, Achievement Gap, Intervention, School Districts
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Hover, Ashlee; Wise, Teresa – Education 3-13, 2022
An investigation of teacher and student use of digital devices and tools to inform others about ways to create twenty-first-century digital learning experiences in the classroom and at home. The researchers used a qualitative research design to elicit teacher perceptions and use of 1:1 (device to student) and 1:2 digital devices and tools through…
Descriptors: Access to Computers, Blended Learning, Electronic Learning, Computer Assisted Instruction
Anthony Lawrence Terrell – ProQuest LLC, 2024
As a result of the COVID-19 epidemic, public school educators encountered several difficulties acquiring and integrating curriculum online. The problem addressed in this study was the negative effect online curriculum implementation had on student achievement as a result of the COVID-19 pandemic. The purpose of this qualitative, exploratory case…
Descriptors: Electronic Learning, Curriculum Implementation, Computer Assisted Instruction, COVID-19
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Lee, Ju Seong; Lee, Kilryoung – British Journal of Educational Technology, 2021
This interdisciplinary research examines how Informal Digital Learning of English (IDLE) and the L2 Motivational Self System (consisting of "the ideal L2 self" and "the ought-to L2 self") are linked with Foreign Language Enjoyment (FLE). Together, these are flourishing research areas in computer-assisted language learning,…
Descriptors: Informal Education, Electronic Learning, Second Language Learning, English (Second Language)
Yang, Dandan; Zargar, Elham; Adams, Ashley Marie; Day, Stephanie L.; Connor, Carol McDonald – Assessment for Effective Intervention, 2021
Stealth assessment has been successfully embedded in educational games to measure students' learning in an unobtrusive and supportive way. This study explored the possibility of applying stealth assessment in a digital reading platform and sought to identify potential in-system indicators of students' digital learning outcomes. Utilizing the user…
Descriptors: Electronic Publishing, Books, Computer Assisted Instruction, Reading Processes
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Kirk Walters; Rachel Garrett; Dioni Garcia-Piriz; Eban Witherspoon; Max Pardo; Lauren Burr; Melissa Rogers – Society for Research on Educational Effectiveness, 2022
Background/Context: A minority of U.S. eighth graders reach the proficient level on the National Assessment of Educational Progress (U.S. Department of Education, 2021). Early evidence suggests that the pandemic has made things worse, especially so for underserved student populations (Lewis et al., 2021). Math proficiency is central to advanced…
Descriptors: COVID-19, Pandemics, Rural Schools, Grade 7
Mingyu Feng; Jeremy Roschelle – Grantee Submission, 2016
How students do homework has been under-researched relative to classroom learning because it is more difficult to collect data on students' homework behaviors. Presumably, such data would have implications for students' achievement. To understand how students do homework and how homework performance and behaviors relate to end-of-year standardized…
Descriptors: Electronic Learning, Homework, Prediction, Student Behavior
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