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Annalisa Soncini; Maria Cristina Matteucci; Carlo Tomasetto; Fabrizio Butera – British Journal of Educational Psychology, 2025
Background: Although it is well established that students' adaptive reactions towards errors promote learning outcomes, little is still known about the role of error feedback in promoting these reactions. Aim: Through a targeted intervention based on an online teaching unit, this study aimed at testing whether supportive error feedback promotes…
Descriptors: Error Patterns, Feedback (Response), Student Reaction, Intervention
Erika Gintere; Martins Iltners; Linda Pavitola – Problems of Education in the 21st Century, 2025
The contagion of COVID-19 and its resulting health consequences, combined with the rapid and unplanned shift to online teaching and learning, profoundly affected various aspects of students' personal and academic lives worldwide. The pandemic disrupted traditional educational systems, altering the way students learn and interact, while also…
Descriptors: Foreign Countries, Secondary School Students, Grade 8, Grade 9
Xiao-Rong Guo; Si-Yang Liu; Shao-Ying Gong; Yang Cao; Jing Wang; Yan Fang – Education and Information Technologies, 2024
To enhance the effectiveness of educational games, researchers have advocated adding learning supports in educational games, but this may come at the cost of disrupting the learning experience. Embedding virtual companions to provide learning supports may be an effective solution that naturally integrates learning supports into the game. However,…
Descriptors: Educational Games, Mathematics Education, Middle School Students, Psychological Patterns
Juliane Fleissner-Martin; Jürgen Paul; Franz X. Bogner – Research in Science Education, 2025
This study analyses the coherent integration of creativity into science education modules for eighth-grade students to enhance competence development. The learning modules' content covered a basic ecological unit about forests, applied as digital or analog lesson. By utilizing the creativity subscales 'Act' and 'Flow' its analysis resulted in a…
Descriptors: Creativity, Science Education, Middle School Students, Cognitive Development
Jiyoon Yoon; Jae Hyeon Ryu – International Journal of Research in Education and Science, 2025
The iDrone Online Camp aims to enhance middle and high school students' engagement in STEM fields through hands-on experiences with drone technology. By immersing participants in project-based learning activities, competitions, and discussions on FAA part 107 regulations, the camp seeks to cultivate critical thinking, problem-solving skills, and…
Descriptors: Middle School Students, High School Students, STEM Education, STEM Careers
Kuan-Fu Chen; Gwo-Jen Hwang; Mei-Rong Alice Chen – Educational Technology Research and Development, 2024
Many studies have incorporated concept maps into digital games to enable learners to make connections between subject concepts in the game. However, most learners do not associate spontaneously with the thematic concepts in the game but need to be facilitated by effective scaffolding mechanisms to reconceptualize the learning process and content.…
Descriptors: Concept Mapping, Game Based Learning, Learning Strategies, Grade 7
Sung, Han-Yu; Hwang, Gwo-Jen; Chen, Chin-Yu; Liu, Wen-Xiu – Interactive Learning Environments, 2022
The Analects of Confucius has been identified as an important and influential philosophy around the globe. However, in traditional instruction, it is difficult to express the spirit of this philosophy. Therefore, many students consider it as a big challenge to study the Analects of Confucius. To cope with this problem, in this study, an…
Descriptors: Electronic Learning, Learning Processes, Confucianism, Philosophy
Abdullah Abdul Halim; Noor Dayana Abd Halim – LUMAT: International Journal on Math, Science and Technology Education, 2024
The COVID-19 pandemic has necessitated the adoption of online learning methods worldwide, including in Malaysia. The Ministry of Education (MoE) in Malaysia has recognized the importance of online learning due to the implementation of Movement Control Order (MCO). However, the limitations of online learning, such as reduced interaction between…
Descriptors: Creative Thinking, Thinking Skills, Electronic Learning, Foreign Countries
Raharjo, Raharjo; Abdullah, Irwan; Indiyanto, Agus; Mariam, Siti; Raharjo, Firdaus Himawan – International Journal of Educational Reform, 2023
The aim of the article is to address how online learning is implemented in schools, how teacher competencies influence online learning experiences, and what implication of online learning for teachers' authority. The data collection uses in-depth interviews with teachers and parents about their experiences with online learning, as well as…
Descriptors: Electronic Learning, Curriculum Implementation, Teacher Competencies, Power Structure
Meital Amzalag; Dorin Kadusi; Shimon Peretz – Journal of Educational Computing Research, 2024
Abundant research has tried to understand how games can be designed and used effectively to improve the learning process and to examine the correlations between digital learning games and student motivation, engagement, and knowledge retention. The current study examined the correlation between learning through digital game-based learning (DGBL)…
Descriptors: Learner Engagement, Academic Achievement, Game Based Learning, Electronic Learning
Wang, Qi; Ding, Guozhu; Yu, Shengquan – Interactive Learning Environments, 2019
Subject ontology can help implement the structured organization of knowledge for online learners and thus plays an important role in the learning process. However, building ontologies by experts is time-consuming, and the adaptation of such ontologies to different contexts might be a problem. Crowdsourcing, which allows users to build and refine…
Descriptors: Taxonomy, Electronic Learning, Creative Activities, Learning Processes
Wang, Xue; Mayer, Richard E.; Zhou, Pu; Lin, Lin – Journal of Educational Psychology, 2021
This study examined the impacts of 2 different graphic organizers (filled-in graphic organizers and interactive graphic organizers) on middle school students' learning processes, outcomes, experiences, and preferences. In Experiment 1, 60 students were assigned to read a short expository passage in 1 of 3 conditions: text-only, filled-in graphic…
Descriptors: Electronic Learning, Instructional Materials, Visual Aids, Instructional Effectiveness
Abdelaziz, Hamdy A.; Al Zehmi, Owaisha – Open Learning, 2021
This research aimed to design e-activities based on cognitive scaffolding and measure their impact on underachieving learners' grammar competencies in middle schools. The focus was to utilise technology tools in providing underachieving learners with the support necessary to help them improve their usage of English grammar. A set of electronic…
Descriptors: Scaffolding (Teaching Technique), Electronic Learning, Learning Processes, Difficulty Level
Wang, Cixiao; OuYang, Jiayu; Wu, Feng – Journal of Science Education and Technology, 2021
Recent research in collaborative learning has indicated that peer assessment has a positive influence on students' learning performance and learning process. This study investigates how the different subgroups of two roles (assessors and assessees) in peer assessment contribute to students' perceptions of science learning in mobile…
Descriptors: Peer Evaluation, Electronic Learning, Cooperative Learning, Handheld Devices
Wang, Cixiao; Fang, Ting; Miao, Rong – Journal of Computer Assisted Learning, 2018
In the increasing pervasiveness of today's digital society, mobile devices are changing the face of education. Students can interact with mobile devices in context-aware environment. This paper presents a mobile application based on expert system (Plant-E) for students to acquire knowledge about plant classification by answering decision-making…
Descriptors: Cognitive Processes, Difficulty Level, Electronic Learning, Handheld Devices
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